Vetted Android Professionals

Pre-screened and vetted.

CN

Mid-level QA Automation Engineer specializing in Selenium/Python and audit-driven compliance testing

Dallas, TX6y exp
Bank of AmericaUniversity of Texas at Austin
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PT

Senior QA Engineer specializing in test automation, web and API testing

Lafayette, CA12y exp
The Surplus Line Association of CaliforniaCalifornia State University, Sacramento
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AC

Senior Computer Vision Engineer specializing in medical imaging and MLOps

Menlo Park, CA9y exp
StrykerUniversity of Texas at Arlington
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MS

Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms

El Segundo, CA21y exp
AT&TCalArts
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SC

Senior Full-Stack Software Engineer specializing in React, React Native, and Spring Boot

Bentonville, AR6y exp
WalmartMissouri State University
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OJ

Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering

San Francisco, CA12y exp
HAMCOR GamesIşık University
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RD

Director-level Creative Technologist specializing in Unity and immersive interactive experiences

Chicago, IL27y exp
FreelanceNew Mexico State University
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JV

Junior Software Engineer specializing in systems, security, and full-stack development

Riverside, CA2y exp
University of California, RiversideUC Riverside
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SS

Swapnil Surdi

Screened

Senior Full-Stack Software Engineer specializing in API architecture and AI agentic RAG systems

Los Angeles, CA8y exp
Treatment Technologies & InsightsUSC

Hands-on backend/AI engineer who solo-built two production Claude-based agent systems: an internal Slack RAG over Confluence/Jira/code/regulatory docs and a HIPAA/GDPR-compliant patient chatbot with embedding guardrails and expert-in-the-loop evals. Also architected a multi-region patient portal + microservices platform with Terraform/CI-CD and federated gateways, delivering major onboarding automation and strong reliability wins (PgBouncer, chaos/perf testing).

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Mike Gardiner - Technology Executive / Engineering Director specializing in AI-driven platform transformation in Lehi, UT

Mike Gardiner

Screened

Technology Executive / Engineering Director specializing in AI-driven platform transformation

Lehi, UT12y exp
VivintWeber State University

Built a 0-to-1 iOS mobile gardening application that helps users plan, track, and harvest crops with pest control guidance, weather, and climate-zone-based planting date recommendations. Demonstrated strong customer discovery and MVP-first product execution, including a major data challenge: compiling US climate zone data for every ZIP code from widely dispersed public sources into an app-ready database.

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Pravalika Badam - Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing in Houston, TX

Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing

Houston, TX5y exp
Principal Financial GroupUniversity of North Texas

SDET focused on end-to-end quality for web applications, owning UI/API/regression automation from framework design through CI/CD integration. Notably prevented a production payment/checkout incident by adding API validations that caught incorrect tax calculations (rounding logic) during CI before release, and has a track record of stabilizing flaky Cypress tests via robust selector and wait strategies.

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Jacob Allyn - Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

Jacob Allyn

Screened

Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems

9y exp
Visual ConceptsUC Irvine

Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.

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Subhash Krishnamoorthy - Executive Technology Leader specializing in digital transformation, headless e-commerce, and cloud architecture in Chesterfield, VA

Executive Technology Leader specializing in digital transformation, headless e-commerce, and cloud architecture

Chesterfield, VA25y exp
Hamilton BeachUniversity of Phoenix

Technology leader focused on business-aligned roadmaps and integration-heavy ecommerce platforms. Recently delivered an on-time launch for lutusooking.com (a premium Hamilton Beach brand) by coordinating UX/UI, component-based middleware, BigCommerce, Algolia search, personalization/recommendations, payments, and supply chain integrations, and later improved scalability via a Jitterbit iPaaS approach proven during Black Friday/Cyber Monday traffic.

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Naga Chandra mouli Thammineni - Mid-level Full-Stack Developer specializing in React and Spring Boot in Hyderabad, Telangana, India

Mid-level Full-Stack Developer specializing in React and Spring Boot

Hyderabad, Telangana, India2y exp
Hyundai MobisUniversity of Central Florida

Software engineer who built and owned a centralized Asset Management platform at Hyundai Mobis used daily by multiple internal teams, delivering everything from UI/TypeScript React frontend to Spring Boot services, databases, deployment, and post-release support. Experienced in scaling microservices with Kafka-based async workflows, improving data consistency/real-time updates, and implementing reliability patterns like standardized API contracts, retries, DLQs, and targeted caching.

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Adhiraj Chadha - Junior Software Engineer specializing in AI, data, and full-stack applications in Amherst, MA

Junior Software Engineer specializing in AI, data, and full-stack applications

Amherst, MA3y exp
DiBella Law OfficesUniversity of Massachusetts Amherst

Builder with a mix of backend engineering, product instinct, and startup execution: they shipped a legal BI platform from scratch that handled 1,000+ cases, cut reporting time 80%, and saved $30K annually. They also move quickly in ambiguous environments, from launching a roommate app across iOS/Android after user discovery to building a RAG system with a 50+ case evaluation suite and a cloud dev environment in under 48 hours.

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AZ

Arda Zeytin

Screened

Senior Unity/XR Engineer specializing in mobile, VR and multiplayer game development

Remote7y exp
FitXRIzmir University of Economics

Unity XR engineer from FitXR who architected a session-based gameplay framework powering workouts across single-player and synchronous multiplayer on multiple headsets (Meta/Pico/OpenXR/Android XR). Deep focus on deterministic authoritative state, bandwidth-aware networking, and VR performance optimization (Quest 1+) with live content delivery via Addressables and production hotfixes.

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SD

Simon Davis

Screened

Senior XR/Unity Software Engineer specializing in VR/AR experiences

7y exp
NurtureUniversity of Manchester

Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.

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MJ

Senior QA Automation Engineer (SDET) specializing in mobile and API test automation

11y exp
Smart Tech IT SolutionsRoyal University of Dhaka

QA engineer with 11+ years (nearly 12) in IT across financial, healthcare, and telecommunications domains, experienced partnering closely with developers throughout Agile delivery. Strong in building/maintaining living test plans, running smoke/regression on new builds, and driving triage with impact-based prioritization using Jira/TestRail/Confluence; targets $100k+ base with standard benefits.

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Paweł Ostrzołek - Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

8y exp
iLogosUniversity of Silesia in Katowice

Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.

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Andrew Snow - Senior Software Engineer specializing in real-time XR simulation systems in Oregon, USA

Andrew Snow

Screened

Senior Software Engineer specializing in real-time XR simulation systems

Oregon, USA5y exp
Acadental Inc.Oregon State University

Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).

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SM

Sanjana Mali

Screened

Mid-Level Software Engineer specializing in FinTech payments

Davis, CA4y exp
University of California, DavisUC Davis

Full-stack engineer with payments-domain experience from ACI Worldwide who shipped an end-to-end MFA system for payment workflows (React/TypeScript + backend APIs + Postgres), then owned it in production with logging/monitoring and client adoption tracking. Also improved checkout responsiveness across Apple Pay/PayPal flows via React performance profiling, component refactors, and state/network optimizations.

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TC

Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games

Nampa, ID4y exp
Halfbrick StudiosFull Sail University

Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.

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