Pre-screened and vetted.
Mid-level QA Automation Engineer specializing in Selenium/Python and audit-driven compliance testing
Senior QA Engineer specializing in test automation, web and API testing
Senior Computer Vision Engineer specializing in medical imaging and MLOps
Senior Software QA Analyst specializing in streaming, OTT, and mobile platforms
Senior Full-Stack Software Engineer specializing in React, React Native, and Spring Boot
Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering
Director-level Creative Technologist specializing in Unity and immersive interactive experiences
Junior Software Engineer specializing in systems, security, and full-stack development
Senior Full-Stack Software Engineer specializing in API architecture and AI agentic RAG systems
“Hands-on backend/AI engineer who solo-built two production Claude-based agent systems: an internal Slack RAG over Confluence/Jira/code/regulatory docs and a HIPAA/GDPR-compliant patient chatbot with embedding guardrails and expert-in-the-loop evals. Also architected a multi-region patient portal + microservices platform with Terraform/CI-CD and federated gateways, delivering major onboarding automation and strong reliability wins (PgBouncer, chaos/perf testing).”
Technology Executive / Engineering Director specializing in AI-driven platform transformation
“Built a 0-to-1 iOS mobile gardening application that helps users plan, track, and harvest crops with pest control guidance, weather, and climate-zone-based planting date recommendations. Demonstrated strong customer discovery and MVP-first product execution, including a major data challenge: compiling US climate zone data for every ZIP code from widely dispersed public sources into an app-ready database.”
Mid-level QA/SDET Automation Tester specializing in UI, API, mobile, and cloud testing
“SDET focused on end-to-end quality for web applications, owning UI/API/regression automation from framework design through CI/CD integration. Notably prevented a production payment/checkout incident by adding API validations that caught incorrect tax calculations (rounding logic) during CI before release, and has a track record of stabilizing flaky Cypress tests via robust selector and wait strategies.”
Senior Physics & Gameplay Engineer specializing in Unity vehicle and multiplayer systems
“Unity/C# engineer who led and shipped a backend-driven mobile AR platform (4D VIEWR) using Vuforia, enabling dynamic content delivery without app updates and focusing heavily on stability under real-world tracking/connectivity constraints. Also shipped authoritative-server multiplayer matchmaking/gameplay flow for NBA 2K vehicle modes, including server-side anti-cheat validation and live issue instrumentation. Recently built a self-hosted multi-agent LLM pipeline to accelerate game-dev workflows with strong reliability and cost/latency controls.”
Executive Technology Leader specializing in digital transformation, headless e-commerce, and cloud architecture
“Technology leader focused on business-aligned roadmaps and integration-heavy ecommerce platforms. Recently delivered an on-time launch for lutusooking.com (a premium Hamilton Beach brand) by coordinating UX/UI, component-based middleware, BigCommerce, Algolia search, personalization/recommendations, payments, and supply chain integrations, and later improved scalability via a Jitterbit iPaaS approach proven during Black Friday/Cyber Monday traffic.”
Mid-level Full-Stack Developer specializing in React and Spring Boot
“Software engineer who built and owned a centralized Asset Management platform at Hyundai Mobis used daily by multiple internal teams, delivering everything from UI/TypeScript React frontend to Spring Boot services, databases, deployment, and post-release support. Experienced in scaling microservices with Kafka-based async workflows, improving data consistency/real-time updates, and implementing reliability patterns like standardized API contracts, retries, DLQs, and targeted caching.”
Junior Software Engineer specializing in AI, data, and full-stack applications
“Builder with a mix of backend engineering, product instinct, and startup execution: they shipped a legal BI platform from scratch that handled 1,000+ cases, cut reporting time 80%, and saved $30K annually. They also move quickly in ambiguous environments, from launching a roommate app across iOS/Android after user discovery to building a RAG system with a 50+ case evaluation suite and a cloud dev environment in under 48 hours.”
Senior Unity/XR Engineer specializing in mobile, VR and multiplayer game development
“Unity XR engineer from FitXR who architected a session-based gameplay framework powering workouts across single-player and synchronous multiplayer on multiple headsets (Meta/Pico/OpenXR/Android XR). Deep focus on deterministic authoritative state, bandwidth-aware networking, and VR performance optimization (Quest 1+) with live content delivery via Addressables and production hotfixes.”
“Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.”
Senior QA Automation Engineer (SDET) specializing in mobile and API test automation
“QA engineer with 11+ years (nearly 12) in IT across financial, healthcare, and telecommunications domains, experienced partnering closely with developers throughout Agile delivery. Strong in building/maintaining living test plans, running smoke/regression on new builds, and driving triage with impact-based prioritization using Jira/TestRail/Confluence; targets $100k+ base with standard benefits.”
Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling
“Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.”
Senior Software Engineer specializing in real-time XR simulation systems
“Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).”
“Full-stack engineer with payments-domain experience from ACI Worldwide who shipped an end-to-end MFA system for payment workflows (React/TypeScript + backend APIs + Postgres), then owned it in production with logging/monitoring and client adoption tracking. Also improved checkout responsiveness across Apple Pay/PayPal flows via React performance profiling, component refactors, and state/network optimizations.”
Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
“Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.”