Pre-screened and vetted.
Intern Full-Stack Engineer specializing in web applications and systems programming
Mid-Level Software Developer specializing in Unity VR training applications
“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”
Mid-level Unity Game Developer specializing in mobile and multiplayer games
“Unity developer with roughly 5 years of experience who speaks fluently about shipping performance-sensitive gameplay systems, multiplayer features, and AI/LLM-driven NPC dialogue. Particularly notable for combining technical implementation with analytics, live ops monitoring, and cross-platform constraints across Meta Quest VR and mobile.”
Senior Game Developer specializing in Unity, multiplayer, and AR/VR
“Unity/C# gameplay engineer with strong ownership of real-time multiplayer systems, highlighted by building the server-authoritative Photon Fusion architecture for Kawamon.io end-to-end. Brings a useful mix of multiplayer networking, mobile/VR optimization, and AR pipeline experience, plus technical leadership through code reviews, standards, and mentoring.”
Mid-level Frontend & Mobile Developer specializing in Next.js and React Native
“Frontend engineer with digital banking experience who led end-to-end development of a React/Next.js dashboard and later shipped a major digital-signature feature under tight deadlines. Emphasizes scalable architecture and team-wide quality practices (Husky/ESLint/Prettier, code reviews), plus pragmatic state/data tooling (Zustand + React Query) and controlled rollouts via feature flags.”
Mid-level Frontend Engineer specializing in React applications
“Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.”
Mid-Level Gameplay Engineer specializing in Unity/Unreal gameplay systems and UI architecture
“Unity/C# developer who led an end-to-end refactor of a Duolingo-style gamified app’s core progression and UI system, redesigning architecture with MVVM/SOLID and event-driven UI updates. Delivered measurable performance improvements (rankings view from sub-35 FPS to ~55–60 FPS) plus draw-call reductions using UI Toolkit and sprite atlases. Also supported Photon-based VR multiplayer (Meta Quest) in an educational accident-simulator, focusing on real-time debugging and sync strategy.”
Junior Full-Stack Software Engineer specializing in accessible front-end development
“Front-end-focused software engineer from Edutrak who helped build a unified browser-based user services platform by consolidating multiple legacy products into a scalable Vue/TypeScript architecture. Stands out for hands-on legacy modernization work, including cleaning up large inherited codebases, standardizing frontend structure, and improving navigation and usability across education-related services.”
Mid Frontend Developer specializing in React, Next.js, and e-commerce web apps
“Frontend engineer focused on complex browser-based UIs, with hands-on ownership of a real-time e-commerce chatbot in Next.js/TypeScript and performance-critical cinema booking flows. Stands out for combining real-time architecture, browser-level performance debugging, and pragmatic UX improvements that make high-traffic interfaces faster, more reliable, and easier to maintain.”
Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js
“Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.”
Senior Full-Stack Engineer specializing in e-commerce and operations platforms
“Sole software engineer for an ecommerce operation who ships and operates full-stack products end-to-end. Built a production AI voice agent integrated with Shopify and internal systems that now handles 4,000+ customer calls/month, plus a branded mobile app credited with $4M+ in sales and a self-serve returns/warehouse platform with strong React/TS UX and robust AWS operations.”
Entry-level Software Engineer specializing in backend systems and real-time streaming
“Software engineer using AI heavily in day-to-day development, especially for cross-platform packaging and Bash-heavy workflows. Built a feature to package a Node.js app into Windows and Linux installers/executables, and has hands-on experience validating LLM-generated database reporting through prompt evals and code review.”
Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)
“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”
Mid-level Quantitative Developer specializing in low-latency trading systems
“Backend/ML engineer with deep fintech and marketplace experience: built a real-time financial analytics + algorithmic trading platform (Python/Postgres/Kafka/Redis) and drove major DB performance wins (10x faster analytics; sub-10ms response consistency). Also shipped an end-to-end ML recruitment matching platform (scraping/ETL/modeling/Django deployment) with reported 92% matching accuracy, and emphasizes production reliability via monitoring, blue-green deploys, and robust workflow error handling.”
Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel
“Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.”
Entry-level AI Engineer specializing in full-stack LLM applications
“Built an AI-powered lecture-to-notes web app from personal pain at university, combining Spring Boot, React, PostgreSQL, and Python AI services for transcription and summarization. Also led architecture for FishBowl, a multi-agent Shark Tank-style pitch practice tool using GPT-4o, Perplexity, and ElevenLabs that won 1st place in the AI & Entrepreneurship track at HackHayward.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Mid-level Full-Stack Software Developer specializing in web apps, CI/CD, and cloud infrastructure
“Frontend engineer (~4 years) who led an admin dashboard for potato farmers end-to-end, integrating real-time and historical weather data to drive disease-severity predictions. Built scientifically validated calculation pipelines (FAO Penman-Monteith, late blight models), rigorous Cypress/unit testing, and print/PDF-ready reporting, while optimizing performance and API load with debouncing, caching, and feature-flagged rollouts.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Mid-level Game Developer specializing in Unity and Cocos casino games
“Game developer focused on Unity/C# multiplayer systems who has built core PvP combat, matchmaking, and cross-platform interaction systems spanning VR (Meta Quest) and mobile. Particularly interesting for teams needing someone who combines gameplay architecture, networked systems thinking, and pragmatic AI-assisted production workflows.”
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Intern Full-Stack Developer specializing in AI and web/mobile products