Pre-screened and vetted.
Junior Embedded Software Engineer specializing in IoT and microcontrollers
“Embedded/software engineer with hands-on Raspberry Pi work building a WhatsApp-controlled camera/servo system using TCP/IP plus Selenium automation of WhatsApp Web. Brings production DevOps experience from Infosys (Docker/Kubernetes, CI/CD, microservices, Kafka) and a methodical hardware/software debugging workflow using lab tools like oscilloscopes and multimeters.”
Executive Technology Leader specializing in Cloud, Managed Services & AI/LLM integration
“Engineering/technology leader with experience at Evocative and through a merger with Hivelocity, aligning tech roadmaps to managed services growth. Led multi-region self-hosted cloud and automation initiatives that cut delivery time from days to hours/minutes and informed cost-saving infrastructure decisions (reported $500K OPEX savings). Known for scaling teams with pod ownership, agile/intake governance, and disciplined rollout practices that protect uptime and security.”
Mid-level AI/ML Engineer specializing in Generative AI and intelligent automation
“LLM engineer who built and productionized a system to classify GitHub commits (performance vs non-performance) using zero-/few-shot approaches over commit messages and diffs, working at ~5M-record scale on multi-node NVIDIA GPUs. Experienced orchestrating end-to-end LLM pipelines with Airflow and GitHub Actions, and emphasizes reliability via testing, guardrails, and observability while collaborating closely with non-technical product stakeholders.”
Junior Software Engineer and ML Researcher specializing in full-stack and applied deep learning
“LLM engineer who built a production-style educational questionnaire generation system (MCQs/fill-in-the-blanks/short answers) using Hugging Face models (BERT/T5) and implemented grounding, decoding tuning, and post-generation validation to control hallucinations and quality. Also developed a "tech care" assistant chatbot with a custom Python orchestration/router layer (intent classification, context management, multi-step flows) and a structured testing/evaluation approach including expert review and automated checks.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices
“Backend engineer with cloud-native Python/Flask experience building high-throughput financial platforms (loan origination intelligent document processing and real-time fraud detection). Has scaled microservices on AKS with event-driven Azure messaging, delivered measurable performance gains (e.g., 700ms→180ms query latency; ~40% API improvements), and implemented strong security controls (OAuth2/JWT, Azure AD RBAC, audit logging, AES-256/TLS) for sensitive regulated data.”
Principal Gameplay Designer/Programmer specializing in FPS/TPS systems and AI
“Long-time Call of Duty mod/game-mode creator (Call of Duty Frontlines/Rio) who designed 40+ gametypes, including “Swarm” later released officially as MW3’s Team Defender. Known for deep tuning/balance iteration and for overcoming engine constraints (e.g., expanding limited model slots via load-time model merging to ship large amounts of new weapons/vehicles/enemies). Currently building an UE5 game (Comando Rio) on Lyra, implementing custom audio systems and camera/movement features, collaborating with Gooseman (Counter-Strike creator).”
Mid-level Full-Stack Java Developer specializing in microservices and cloud (AWS/Azure)
“Backend/full-stack Java engineer at PNC Bank specializing in real-time fraud detection systems. Built event-driven Spring Boot + Kafka microservices with PostgreSQL/Redis performance tuning, and shipped a production LLM-powered RAG feature for fraud analysts with strong guardrails (grounded internal data, structured prompts with references, human-in-the-loop) plus an evaluation loop using labeled historical fraud cases.”
Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences
“XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).”
Mid-Level Software Engineer specializing in Cloud Infrastructure and DevSecOps
“Production infrastructure engineer from Textron Systems who owned IBM Power/AIX 7.2 environments supporting manufacturing-critical automated RF test workloads. Deep hands-on experience with VIOS/HMC, DLPAR performance issues, SAN/vFC failures and failover recovery, plus modern DevOps practices (Azure DevOps CI/CD, Key Vault) and Terraform-based AWS infrastructure with remote state/locking and drift controls.”
Junior Software Engineer specializing in distributed systems, DevOps, and observability
“Built and launched a verified listings system for Burrow (student subleasing) after interviewing ~50 students about scam/fake listing concerns; chose a lightweight .edu-based verification approach to ship fast and then iterated with badges and clearer details, reducing churn from 15% to 7%. Also ran an LLM A/B test for auto-generating listing descriptions and improved trust/accuracy by updating prompts to prevent hallucinated details.”
Senior Software Engineer specializing in backend, microservices, and full-stack web development
“Software engineer who delivered a dynamic service-fee system for a Belgian online grocery e-commerce platform by carving out a Spring Boot microservice from a monolith, integrating Google distance APIs, Redis caching, and CI/CD for production rollout. Also built an OpenAI-powered university chatbot with agent/workflow orchestration during academia, emphasizing availability and fallback behavior.”
Junior Full-Stack Software Engineer specializing in React and FinTech
“Full-stack engineer with banking-domain experience (Cognizant/Kotak) building and optimizing high-usage transaction/account APIs on Spring Boot/Node/PostgreSQL in AWS/Docker, including peak-load performance fixes. Also built an end-to-end retail demand-forecasting feature during a master’s program, spanning data pipelines, ensemble models, dashboards, and operational guardrails like validation and fallbacks.”
Junior Gameplay Systems Programmer specializing in Unreal Engine and modding tools
“UE5 UI/tools-focused developer who emphasizes production-ready, designer-friendly workflows: built a C++ enemy-spawn timeline actor with Slate-driven editor customization and memory-efficient event storage. Implemented an Enhanced Input keybinds menu (two keys per action) using MVVM-style separation and event dispatchers for low coupling and testability, and uses Unreal Insights to drive performance fixes (including refactoring tick-heavy plugin work and batching data queries to prevent UI hitches).”
Mid-level SOC Analyst specializing in SIEM detection, threat hunting, and incident response
“Backend/AI engineer with production experience in payments/reporting systems and high-scale Node/NestJS services on AWS (ECS/ALB) using PostgreSQL, Redis, Kafka, Prisma, and Datadog. Shipped applied AI features including a Zendesk-embedded support copilot (summarization, draft replies, internal doc retrieval, playbook next steps) and an LLM-driven ops workflow agent with robust error taxonomy, retries/escalation rules, and auditability.”
Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
“UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.”
Mid-level Full-Stack Engineer specializing in cloud-native web apps
“Full-stack engineer in an early-stage startup who built an EV charger monitoring and payments dashboard from scratch, owning UI/UX (Figma), React frontend, Node/Postgres APIs, and production deployment/ops (Firebase + AWS). Demonstrated measurable impact (40% fewer reconciliation errors) and strong reliability chops through multi-source energy/payment ingestion, idempotent pipelines, and CloudWatch-driven incident resolution.”
Intern Robotics Software Engineer specializing in SLAM and edge deployment
“Robotics software engineer who built a full LiDAR SLAM pipeline from scratch in C++ (ICP, pose graph optimization, loop closures) and validated it quantitatively against ground-truth datasets. Extensive ROS2 experience from academics and an internship building a localization system, plus practical deployment work using Docker across x64 and ARM edge devices; also trained RL policies for TurtleBots in Gazebo.”
Mid-level Robotics Software Engineer specializing in perception, sensor fusion, and motion planning
“Robotics/Perception Software Engineer at Berkshire Grey who built and hardened a production ROS-based perception + supervision stack for autonomous trailer-unloading robots (RGB-D + LiDAR), including grasp/geometry estimation and segmentation. Diagnosed real-time behavior issues by instrumenting ROS pipelines, then implemented runtime RANSAC-based compensation for LiDAR yaw bias and TF-window validation; also supports containerized deployment on Kubernetes and is actively porting the system from ROS1 to ROS2.”
Mid-level Robotics Software Engineer specializing in perception, localization, and autonomous navigation
“Robotics software engineer with hands-on ROS2 experience building perception-driven navigation for AMRs, integrating YOLO11 + Depth Anything V2 and multi-sensor fusion (LiDAR/RGB-D/IMU) to boost pose accuracy by 30%. Strong in real-time debugging and edge deployment on NVIDIA Jetson (ONNX/CUDA), plus cloud-enabled telemetry (Azure) and simulation-driven testing (Isaac Sim) that cut physical test cycles by 25%.”
Junior Robotics & AI/ML Engineer specializing in multi-agent reinforcement learning and computer vision
“Robotics software candidate whose thesis focused on multi-robot warehouse coordination using MAPPO reinforcement learning, trained in simulation (LBF environment, Isaac Sim/RViz) and deployed onto three real-time robots. Built custom ROS 2 Humble nodes for multi-robot control with namespaces, TF broadcasting, and an RL pipeline integrating LiDAR odometry and camera observations.”
Mid-level Robotics Software Engineer specializing in autonomous systems and perception
“Robotics software engineer with a Master’s in Robotics who built a digital twin of an excavator by creating a high-fidelity URDF (kinematics, joint limits, inertial properties) to stress-test controllers near saturation/limit conditions using ROS2 + MoveIt. Has hands-on ROS/ROS2 experience building perception (AprilTag/OpenCV) and sensor interface nodes (IMU/encoders/CAN), plus data-driven debugging and SLAM tuning for GPS-denied navigation using ROS bags and loop-closure validation.”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Senior Software Engineer & Engineering Manager specializing in cloud backend and manufacturing MES
“Customer-facing engineer who led recurring midnight ERP data-feed/B2B integrations from prototype to production, building reusable APIs and using Hangfire for job scheduling. Known for tight weekly customer iteration, strong documentation and test coverage (80%+), and cross-functional problem-solving with Operations/Quality/NPI to resolve data-collection and manufacturing-process constraints; has 2 customers live on the integration.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”