Pre-screened and vetted.
Senior Cloud Infrastructure Architect specializing in multi-cloud, DevOps, and AI/ML platforms
“Engineering leader (Director of Development) with hands-on cloud and product experience who builds business-aligned technology roadmaps and scales teams. Delivered an enterprise cloud-migration enabler at UHG by implementing AD authentication and Terraform-based IaC for custom VM images while meeting 90-day InfoSec patch/rotation requirements, and drove a 20% lift in user consumption/retention by designing an interactive branded media portal experience for Sunkist.”
Mid-level Software Engineer specializing in autonomous vehicle operations and test automation
“Hands-on Python/IoT engineer with experience spanning research labs and autonomous vehicles (Zoox), focused on making data/decision-support systems reliable in production. Has deployed and Dockerized Python tools with pinned dependencies, built sensor-based on-prem data collection systems (aquafeed evaluation), and troubleshot telemetry issues down to a failing switch port using logs, multimeter checks, and network diagnostics.”
Mid-level Technical Game Designer specializing in systems and weapon gameplay
“UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).”
Mid-level Software Engineer specializing in cloud, distributed systems, and frontend platforms
“Robotics software engineer with hands-on ROS2 experience building an audio conversion node and integrating Whisper LiveKit for streaming speech-to-text in a simulated hostile (outer space) robot environment. Also worked on a 2023 LiDAR + ML vision obstacle-detection project for a hospital-nurse-assistant robot, and has strong large-scale CI/CD deployment experience from AWS (2022–2024) across alpha/pre-prod/prod stages.”
Intern/Junior Robotics & Controls Engineer specializing in simulation, teleoperation, and diffusion policies
“Robotics software engineer focused on simulation-to-teleoperation pipelines in NVIDIA Isaac Lab/Isaac Sim, including custom Dynamixel motor control integrated with USD/physics for dataset collection. Has hands-on ROS2 Humble + MoveIt2 integration for UR + Robotiq in Omniverse and builds Docker/CI workflows for GPU-enabled robotics stacks; also brings MPC coursework and multi-robot ocean drone comms experience (XBee/I2C).”
Entry-level Robotics Research Assistant specializing in contact-implicit MPC and manipulation
“Robotics software engineer who built and tuned a contact-implicit MPC controller for a full planar pushing manipulation pipeline (“Push Anything”), including a key fix for complementarity violations that eliminated “ghost pushes” and cut time-to-goal from 40s to 25s. Hands-on with ROS/MoveIt on real robot pick-and-place, improving hardware grasp reliability through TF/frame debugging, and uses Drake/URDF for simulation, contact detection, and MPC development.”
Intern Mechanical/Robotics Engineer specializing in controls, computer vision, and SLAM
“Robotics software engineer/researcher with hands-on experience building a MuJoCo-based digital twin of a 6DOF soft-actuated manipulator, spanning robot design, custom actuator dynamics, classical control (PID/MPC), and RL (imitation learning and TD-MPC2 model-based RL). Also has ROS1-in-Docker SLAM integration/visualization experience and delivered a major trajectory-tracking improvement (error reduced from ~100mm to ~5mm) via Savgol smoothing, plus prototype fleet communications work for a solar-powered power line inspection robot.”
Senior Machine Learning Software Engineer specializing in computer vision and simulation
“Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.”
Executive Technology Leader in AI/ML, cloud platforms, and biotech/healthcare data systems
“Engineering leader with experience building point-of-care diagnostics platforms (IoT-connected PCR device delivering results in <15 minutes) and scaling multidisciplinary teams (55+). Has led major data/IoT architecture decisions (multi-cluster Kubernetes with secure routing; Kafka + Gobblin over MQTT) and runs execution with Agile roadmaps tightly aligned to GTM and senior leadership.”
Junior Machine Learning Engineer specializing in LLM systems and inference reliability
“ML/LLM infrastructure-focused engineer who built a production stateful LLM inference service that cuts latency and GPU compute for repeated/overlapping prompts via caching with correctness guardrails. Strong in Kubernetes-based deployment and reliability engineering, using A/B testing and similarity-based evaluation to quantify performance gains without sacrificing output quality.”
Mid-level Software Engineer specializing in Windows graphics performance and cloud automation
“Graphics software engineer with academic robotics/HRI experience at Oregon State University under Dr. Heather Knight, leading a ROS+Python physical robot and Unity/C# VR system to study how motion/texture/collisions are perceived in VR (2 papers + thesis). Also built ROS-based Wizard-of-Oz TurtleBot study systems and multi-robot coordination experiments, plus industry experience with Docker/Kubeflow ML tooling and Azure DevOps CI/CD automation.”
Junior Embedded/Robotics Engineer specializing in AI diagnostics, simulation, and real-time control
Junior Software Development Engineer specializing in cloud security and CI/CD
“Backend/security-focused engineer supporting a service with 100k+ monthly users. Built an automated load-testing suite that reproduced and mitigated catastrophic host failures from oversized SCP/rsync transfers via host-level throttling, and proposed a future sharding approach for very large transfers. Also created an internal agent to summarize anomalous metrics and provide ready-to-run debug queries, significantly reducing ops review time.”
Mid-Level Software Engineer specializing in Python, data pipelines, and FinTech systems
“Software/data engineer with experience at Google and on Bloomberg-related financial data modernization, building Python pipelines that convert legacy financial datasets into modern structures and iterating based on client feedback (e.g., adding historical change tracking for private placement data). Also built an internal Google usage-metrics dashboard pipeline using Protocol Buffers and scaled execution via sharded parallel cron jobs while scheduling off-hours to avoid impacting a testing tool.”
Principal Backend/Platform Engineer specializing in GenAI agent orchestration and LLM pipelines
“LLM-focused engineer/sales-engineering profile with hands-on experience productionizing complex systems: scalable distributed architecture, multi-tenant monitoring, canary/shadow rollouts, and robust fallback strategies. Demonstrated real-time troubleshooting depth (p99 latency spikes traced to DB connection limits causing retry storms) and strong developer-facing communication via RAG workshops and live, customer-specific demos that helped close deals quickly.”
Mid-level Robotics Engineer specializing in autonomous mobile robots and computer vision
“Robotics software engineer with extensive ROS2 academic project experience (UMDCP), including a drone-based 3D object reconstruction system using Mast3r where they built ROS2 nodes for autonomous image capture, containerized the ROS2/OpenCV stack for hardware deployment, and automated AWS uploads/compute-triggered reconstruction. Demonstrated strong sim-to-real debugging using ROS bags and PlotJuggler to correct yaw/trajectory offsets, and built multi-node TurtleBot navigation using visual cues (horizon/stop signal/obstacle detection) feeding a cmd_vel controller.”
Senior Data Scientist specializing in machine learning, NLP, and MLOps
“ML/NLP engineer with experience building production-grade legal-tech and data platforms, including a GPT-4/LangChain contract review system using ElasticSearch embeddings (RAG) deployed on AWS EKS. Strong in entity resolution and scalable batch/streaming pipelines (Kafka/Spark), with measurable impact (70%+ reduction in contract review time) and a focus on monitoring and CI/CD for reliable delivery.”
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”
Director-level Engineering Leader specializing in Cloud Security and Data Platforms
“Engineering leader in cloud security at SysTech with player-coach experience spanning cross-team data/ownership standardization and reporting platform user-journey improvements. Stays technically deep through observability (SLA/SLOs, dashboards, alerting), rigorous code reviews (including AI-assisted coding), and end-to-end incident ownership in IAM/agentless cloud event collection. Targeting $270K–$300K base plus bonus/equity.”
Mid-level Software Development Engineer specializing in cloud databases and distributed systems
Mid-Level Software Engineer specializing in Android and experimentation
Mid-level Software Engineer specializing in robotics, AI, and full-stack systems
Intern Software Engineer specializing in full-stack development and machine learning