Pre-screened and vetted.
Senior Software Engineer specializing in cloud, data platforms, and LLM/RAG applications
Entry-level investment analyst specializing in digital assets and commodities
Staff Software Engineer specializing in Unity mobile game development
Mid-level Software Engineer specializing in distributed systems and full-stack development
Senior AI Engineer specializing in healthcare and FinTech AI systems
Mid-level Full-Stack Software Engineer specializing in cloud-native and data platforms
Senior AI & Systems Architect specializing in ML infrastructure and FinTech
Junior Robotics & AI Engineer specializing in ROS2 autonomy and real-time computer vision
“Robotics software engineer from Stanley Black & Decker’s autonomous team who built and deployed a ROS2-based model predictive control system for a commercial autonomous lawn mower, integrating real-time localization, Nav2 planning, and custom control under real-time constraints. Has hands-on field debugging experience (Foxglove, TF timing, covariance/noise tuning) to resolve issues that only appeared outside simulation, plus containerized deployment and CI/CD experience.”
Principal Software Architect specializing in low-latency trading systems and market data
“Solaris-focused engineer who has led production performance investigations using DTrace and implemented code changes that substantially improved runtime by removing redundant parsing. Participated in a data-center-exit lift-and-shift to cloud using Oracle GoldenGate for replication and LVM to duplicate the application platform, with some exposure to AIX/IBM Power (LPAR recovery with NIM, assisted PowerHA validation).”
Junior AI & Software Engineer specializing in robotics and ML infrastructure
“Robotics engineer from UIUC’s Intelligent Motion Lab who led the perception stack for a humanoid robotic nurse, fusing camera/LiDAR/IMU on NVIDIA Jetson Orin for real-time localization and scene understanding across six robots. Deep expertise in ROS 2 and edge ML optimization (TensorRT, CUDA, zero-copy), delivering major latency/throughput gains (10 FPS to 22+ FPS) and building fault-tolerant pipelines with gRPC offloading and real-time reliability practices.”
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”
Junior Software Engineer specializing in full-stack web, cloud data, and applied ML
“Backend engineer who evolved the X-Ray gaming analytics platform, leading a zero-downtime MongoDB→AWS DocumentDB migration with dual-write, checksum-based validation, and Kubernetes canary rollouts while maintaining real-time monitoring for millions of concurrent sessions. Strong in FastAPI/Python API scaling and performance tuning (cut latency from ~2s to <150ms and reduced DB load 90%) plus production-grade auth/RLS security patterns (JWT, Supabase Auth, PostgreSQL RLS).”
Intern Software Engineer specializing in cloud, full-stack, and distributed systems
“Interned at SLB and owned an end-to-end GenAI chatbot deployment for a finance team, including invoice PDF data extraction and an LLM-driven layer (LangGraph/LangChain) that translated natural language to SQL and returned results in natural language. Validated LLM JSON outputs against benchmarks using DeepDiff and deployed the solution via Docker to Kubernetes, managing pods with k9s.”
Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR
“Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.”
Senior AI/ML Engineer specializing in conversational and generative AI
“Built and productionized an LLM-based support assistant end-to-end, including RAG, APIs, monitoring, guardrails, and agent feedback loops. Stands out for translating GenAI prototypes into reliable production systems with structured evaluation, safety controls, and reusable Python infrastructure that improved both support quality and engineering velocity.”
Junior Software Engineer specializing in backend systems and ads platforms
“Candidate has developed a disciplined AI-first engineering workflow that combines design docs, prior PR analysis, testing plans, and multi-agent coordination to accelerate delivery without sacrificing quality. They described acting as a tech lead for AI agents, overseeing code structure, business logic, testing, and service contracts, and reported reducing manual coding effort by nearly 80%.”
Mid-level Software Engineer specializing in full-stack and backend systems
“Backend-leaning full-stack engineer with experience at Liberty Mutual and Airbnb, building high-scale insurance claims systems (1M+ monthly transactions) and consumer booking/pricing services (120K–180K daily requests). Strong in transactional data integrity, PostgreSQL performance tuning, and production operations (Docker/Jenkins/AWS), with measurable UX/performance wins including ~2.3s page loads and significant runtime failure reduction.”
Intern Firmware Validation & Systems Test Engineer specializing in embedded and full-stack tooling
“Safety-critical firmware validation engineer with Tesla autonomous vehicle experience who built Python-based HIL/SIL automation and dashboards, cutting regression time by 30% while maintaining an auditable risk-tradeoff process with safety and engineering teams. Also deployed an inventory management system across 8+ R&D teams in 3 countries at FUJIFILM, troubleshooting a major cross-site sync issue to a timezone root cause with strong documentation and interim mitigations.”