Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in Java microservices and React
“Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.”
Entry-Level Software Engineer specializing in full-stack and machine learning
“Robotics software builder who delivered an end-to-end gesture-controlled drone system using an ESP32+IMU stream and real-time ML inference mapped to Tello SDK commands. Drove reliability improvements by instrumenting the pipeline with timestamps/logging and matching training vs runtime preprocessing, reaching ~94% gesture classification accuracy; experienced with Docker/Compose for reproducible multi-service deployments.”
Junior Robotics/Software Engineer specializing in autonomous navigation and embedded systems
“Robotics simulation/localization engineer who built a lunar crater navigation stack in ROS/ROS2 and Gazebo, including custom localization/perception/planning packages. Demonstrated strong debugging skills by using tf2 frame analysis to fix camera-to-base_link alignment, cutting heading error from 75° to 0.48°, and handled large NASA lunar imagery (~4GB) by converting/downsampling data for Gazebo.”
Junior Software/Data Engineer specializing in data pipelines, dashboards, and full-stack web apps
“Backend engineer with research and industry experience building data-intensive systems for healthcare and IoT. Built Python/Flask/FastAPI services with real-time ingestion and ETL into relational databases, emphasizing data quality, performance tuning, and secure access controls (JWT, RBAC, row-level filtering). Notably caught hardware-driven sensor anomalies others missed and implemented quarantine/alerting to prevent bad data from corrupting analytics.”
Mid-level Full-Stack/MES Software Engineer specializing in manufacturing systems
“Software engineer with hands-on experience delivering production-floor applications in manufacturing environments: built a PDA-friendly web app integrated with Oracle PL/SQL and deployed it on-site in a live warehouse, then iterated via tight feedback loops. Also rebuilt a broken assembly QR label printing workflow as a WPF Windows desktop tool and rolled it out across factory processes with operator training; additionally built a TypeScript/Node/Express/MongoDB app deployed on AWS (EC2/S3).”
Intern Full-Stack Software Engineer specializing in web apps and AI integrations
“Computer science-oriented builder developing an iOS receipt-splitting app for real users (roommates), focusing on login security, receipt history storage, and future web access for broader usability. Demonstrates a practical, customer-facing mindset with structured integration/debugging practices (Dockerized environments, incremental testing, rollback strategy) and prior experience in communication-heavy retail/bakery roles.”
Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications
“Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
Mid-level Software Engineer specializing in Generative AI automation and secure platforms
“Backend/security-focused engineer from VeroTX who built an IdP service (Spring Boot + MongoDB on GCP) for an AI workflow platform and drove major latency improvements via caching and query/index optimization. Also shipped an AI loan-processing agent using LangChain/LangGraph, owning the document ingestion + vector database layer and designing a reliable multi-step workflow with retries, monitoring, and human-in-the-loop safeguards.”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Senior VR/Interactive Media Developer specializing in Unity-based industrial training simulations
“UK-based Unity developer who served as the sole developer building VR training scenarios for the oil & gas industry, deploying to Meta Quest and Pico 4 via OpenXR. Experienced translating complex real-world procedures (e.g., offshore rigging/lifting) into interactive VR flows using storyboards, C# scripting, and iterative client testing; also built a Unity web-based SCORM-compliant training course integrating with a SCORM backend via JavaScript.”
Mid-level AI Engineer specializing in AI agents, RAG pipelines, and LLM evaluation
“Built and shipped production LLM systems at Founderbay, including a low-latency voice agent and a graph-based multi-agent research assistant. Strong focus on reliability in real workflows—hybrid SERP + full-site scraping RAG, grounding guardrails, validation checkpoints, and transcript-driven evaluation—plus performance tuning with async FastAPI, Redis caching, and containerization. Also partnered with a non-technical ops lead to automate post-call follow-ups via call summarization, field extraction, and tool-triggered actions.”
Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems
“Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Junior Software Engineer specializing in Cloud & Distributed Systems
“Full-stack intern at Rebel who owned backend work on a cross-platform music platform using Python/Django with MongoDB, implementing user-focused REST APIs end-to-end. Also built CI/CD pipelines (Jenkins/GitHub Actions) to containerize and deploy to AWS, and has experience integrating Kafka-based real-time event processing with reliability and observability practices.”
Mid-level Customer Success Engineer specializing in SaaS platform support and API integrations
“Security-focused engineer/customer-facing technical lead with SaaS platform experience at Ipsilon Lab, advising customers on API security and secure SDLC improvements. Has implemented production AppSec tooling (SAST/SCA), designed AWS least-privilege agent/scanning deployments, and led Kubernetes CI/CD security-agent integrations with Secrets Manager and PR gating. Strong track record troubleshooting complex customer integrations end-to-end (logs/metrics/traces through DB execution plans) and driving measurable stability/security posture improvements.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Customer Support & Applications Engineer specializing in Linux, cloud platforms, and reliability
“Cloud-focused application security practitioner with hands-on AWS and Kubernetes experience, including securing a manufacturing monitoring platform (API auth, least-privilege IAM, CI/CD security checks) and troubleshooting a production data-ingestion outage caused by an overly restrictive IAM change. Experienced in implementing cloud-native security tooling (IAM Access Analyzer, Inspector, CloudWatch) and deploying monitoring/security agents via Kubernetes sidecars with Helm, Prometheus/Grafana, and Jenkins-driven CI/CD.”
Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability
“Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Junior AI Engineer & Full-Stack Developer specializing in AI agents and RAG systems
“Full-stack TypeScript/React/Next.js builder who created an end-to-end customer-facing product (AI Job Master) that generates personalized outreach from resumes and job descriptions. Demonstrates strong product + engineering ownership with rapid MVP iteration, instrumentation-driven prioritization, and pragmatic reliability patterns (microservices, queues, correlation IDs, retries) while tackling a key AI challenge: user trust and output consistency.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”