Pre-screened and vetted.
Mid-level Blockchain Engineer specializing in Hyperledger Fabric and Ethereum
“Full-stack product engineer with strong web3/blockchain experience, having built invoicing/tokenization, transaction explorer, and no-code workflow products across React, Node.js/serverless, and SQL. Stands out for combining deep technical execution with product thinking—improving onboarding completion by ~40%, shipping quickly under ambiguity, and creating reusable platform primitives for auditability and multi-tenant customization.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
Mid-level Full-Stack Software Engineer specializing in cloud, data pipelines, and GenAI
“Full-stack engineer currently building an employee management system end-to-end with React, Node/Express, and PostgreSQL, including JWT auth and RBAC. Previously worked at TCS on large-scale State Bank of India web applications, applying Redis caching, server-side pagination/filtering, and async job offloading to improve performance and reliability.”
Junior Machine Learning Engineer specializing in LLM fine-tuning and semantic retrieval
“Backend engineer with legal-tech and AI workflow experience: built JurisAI, an end-to-end legal research system using OCR + embeddings + Pinecone vector search to deliver citation-grounded LLM answers with safe failure modes (~90% recall@K). Also led a GW Law metadata migration into Caspio with batch validation and parallel rollout, and has strong FastAPI/GCP production reliability and observability practices.”
Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations
“Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.”
Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems
“Game developer focused on Unity/C# multiplayer systems, with experience shipping cross-platform experiences on Meta Quest and Android. Has implemented modular service-based architecture, server-authoritative networking, and an LLM-driven voice-command gameplay system using a local server, with an emphasis on stability, extensibility, and live multiplayer debugging.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Mid-level Backend Software Engineer specializing in Python APIs and data engineering
Mid-Level Full-Stack Software Engineer specializing in cloud-native FinTech and AI systems
Mid-Level Full-Stack Engineer specializing in React/Next.js and enterprise web applications
Mid-level Software Engineer specializing in AI and backend systems
Junior Full-Stack Engineer specializing in AI-powered web applications
Mid-level Full-Stack Software Developer specializing in React Native, Node.js, and AWS
Junior Software Developer specializing in cloud APIs and microservices
Senior Backend Software Engineer specializing in cloud-native microservices
Senior Software Engineer specializing in FinTech APIs and microservices
Mid-level Java Full-Stack Developer specializing in cloud-native microservices