Pre-screened and vetted.
Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3
“Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).”
Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization
“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”
Senior Frontend Engineer specializing in scalable web and mobile applications
“Frontend team lead who delivered an ArcMap React + TypeScript product end-to-end, emphasizing Atomic Design-based design systems, reusable component architecture, and performance optimizations (code-splitting/lazy loading, server-side fetching, webpack). Adopted React Query over Redux with centralized query-key management and coached the team on its usage while shipping quickly in a high-velocity environment.”
Mid-Level Full-Stack Software Developer specializing in React and AI-assisted workflows
“Frontend engineer with experience across university and product companies (University of Montreal, Dopely, Takhfifan), owning React/TypeScript features end-to-end. Notably built a mathematically complex, multi-mode color wheel UI for designers and led quality practices at scale via conventions, RTL testing, and code reviews for junior developers, plus performance and reusability improvements in existing codebases.”
Mid-Level Full-Stack Software Engineer specializing in mobile apps and payments
“Startup engineer who owned an end-to-end carpool marketplace experience at FavorIt (React Native, Firebase/Firestore, Cloud Functions, Stripe) and iterated rapidly using Mixpanel + feature flags while applying rigorous integrity controls for booking and payments. Also built a TypeScript/React + Go/Postgres workout tracker and previously worked on Spring Boot microservices for financial-institution workflow automation with event-driven patterns (outbox, idempotency, backpressure tuning).”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and Angular
“Backend-leaning full-stack developer (Java/Spring Boot, Angular, MySQL) who emphasizes rapid iteration with quality via clean code, validation, and API testing. Built a web application to help women connect directly with NGOs, focusing on an intuitive dashboard and user walkthroughs to support adoption, and designed flexible REST APIs to handle frequent requirement changes.”
Mid-level Full-Stack Cloud Engineer specializing in GCP/Azure and AI-powered applications
“Backend/DevOps-leaning engineer who has owned a Python serverless platform on AWS (Lambda, DynamoDB, Step Functions), including complex multi-step business workflows with transaction-based consistency and robust failure handling. Also supported an on-prem SQL to Azure Data Lake migration by building and monitoring Python + Azure Data Factory ETL pipelines, and led GitOps-style CI/CD automation with GitHub Actions (tests, security scans, automated deployments).”
Junior Full-Stack Software Engineer specializing in cloud-based web applications
“Product-focused full-stack engineer with strong performance and reliability instincts: improved production page responsiveness by 15% via lazy loading and render optimization, and built a polished React+TypeScript filtering dashboard with URL-synced state for shareable views. Also designed and operated a Django REST backend with versioning, token auth, structured logging, and API tests, and has handled real production scaling issues through PostgreSQL query-plan analysis and indexing.”
Senior Full-Stack Engineer specializing in web, mobile, and cloud platforms
“Frontend engineer/lead who has shipped multiple production applications including VentureRamp (multi-platform crowdfunding app, deployed early 2024), DataPotter (large-scale stakeholder tracking dashboard), and Nasdmobile (OTC stock trading app). Emphasizes scalable microfrontend/modular architecture, strong state management (React + TypeScript + Redux Toolkit), and disciplined release practices (feature flags, phased rollouts, monitoring) while leading teams through sprints and knowledge-sharing.”
Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure
“Backend/data engineer with strong AWS production experience spanning FastAPI microservices and large-scale data pipelines. Has delivered containerized Python services on EKS with Terraform/Helm/GitHub Actions, implemented robust auth/secrets practices, and owned ETL reliability (Glue/S3/Redshift) including incident response and idempotent reruns. Demonstrated SQL tuning on 50M-record ETL workloads to remove SLA misses and improve reliability.”
Intern Full-Stack Software Engineer specializing in UI/UX and AI-integrated web apps
“Built and owned Python backend APIs for real-time educational dashboards at ASU’s Machine Learning lab, improving responsiveness by cutting latency ~35% through caching, batching, and profiling-driven optimizations. Has hands-on experience containerizing Node.js/Python services and running GitOps-style CI/CD with GitHub Actions, plus supporting smaller infrastructure transitions with reproducible, portable configs.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Game Programmer specializing in gameplay systems and cross-platform development
“Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.”
Junior Software Engineer specializing in full-stack web and cloud development
“Full-stack engineer who has owned both institutional and personal products end-to-end, including Rutgers' myCommunity platform used by 70,000+ students. Particularly strong in production systems, data synchronization, authentication, and third-party API integrations, with a pragmatic approach to shipping, observability, and UI modernization.”
Senior Game Developer specializing in Unity, VR, mobile, and educational games
“Game developer based in Brazil who has shipped Unity/C# multiplayer and VR experiences, including an educational co-op game using Photon and Horizon Worlds content. Stands out for owning systems end-to-end—from architecture and UML planning through QA, live player feedback, and cross-platform optimization—while also using LLMs pragmatically to improve development and QA workflows.”
Senior AI/ML Engineer specializing in NLP, computer vision, and cloud ML systems
“AI/ML engineer with 9+ years of experience building production recommendation and LLM systems end-to-end, from experimentation through deployment, monitoring, and retraining. Stands out for combining strong MLOps discipline with practical GenAI/RAG implementation, including measurable impact such as ~25% higher engagement on an e-commerce recommender and nearly 30% faster knowledge retrieval from internal documents.”
Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer
“Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Junior AI/IT Strategy Analyst specializing in automation, cloud, and cybersecurity
Junior Software Engineer specializing in web, mobile, and AI-enabled apps
Senior Software QA Engineer specializing in web, mobile, and automation testing
Mid-level Software Engineer specializing in cloud, DevOps, and full-stack web development
Junior Full-Stack Software Engineer specializing in AI-driven web applications