Vetted Firebase Professionals

Pre-screened and vetted.

Ram Abhinav Vedant Madabushi - Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications in Palo Alto, CA

Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications

Palo Alto, CA2y exp
FoodSupply.aiUniversity of Central Florida

Backend engineer from FoodSupply.ai who built and evolved a scalable restaurant/supplier product and order management platform using Node.js and REST APIs. Implemented a hybrid MySQL+MongoDB data architecture, optimized performance with Redis/Prisma, and led a phased migration with feature flags and a temporary sync layer to maintain data consistency. Strong focus on production security (OAuth2, RBAC, row-level security, AWS IAM) and reliability practices (testing with Pytest, Docker/AWS pipelines).

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Haider Zahoor - Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development in San Jose, California

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

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ricardo filho - Senior Game & XR Developer specializing in immersive VR/AR/MR experiences in Porto, Portugal

ricardo filho

Screened

Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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Atharva Chavan - Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration in Syracuse, NY

Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration

Syracuse, NY2y exp
D&D Motor Systems Inc.Syracuse University

Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.

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LM

Mid-level Software Engineer specializing in integrations and automation

New York, NY4y exp
PXUnion College

Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.

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GJ

Junior AI/ML Software Engineer specializing in automation and healthcare imaging

Charlotte, NC2y exp
Bridge Investment GroupUniversity of North Carolina at Charlotte

Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.

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TS

Tamir ShemTov

Screened

Entry-Level Computer Vision Research Assistant specializing in medical imaging AI

Los Angeles, CA1y exp
Cedars-SinaiCalifornia State University, East Bay

New grad who shipped an LLM-powered writing app (“Write-it”) to production on Azure with CI/CD (GitHub Actions + JFrog) and implemented an unconventional RAG pipeline to prevent repetitive prompts using embeddings and cosine similarity. Also participated in a Luma AI image/video generation hackathon, iterating with artist feedback and improving usability by rewriting non-technical prompts via an LLM.

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BL

Senior Unity Game Developer specializing in multiplayer and VR/AR

Berlin, Germany8y exp
Brok GamesPamukkale University

Unity developer focused on VR/AR multiplayer, with hands-on experience building Photon Fusion/PUN systems including networking, sync, and matchmaking. Has scaled a modular multiplayer architecture to handle more players/features while addressing latency and data consistency, and has optimized Meta Quest/mobile performance using pooling, LODs, batching, and profiling.

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SP

Smit Panchal

Screened

Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.

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FC

Furau Claudiu

Screened

Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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AB

Ajay Birla

Screened

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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RR

Junior Solutions Engineer specializing in full-stack automation and LLM prompt engineering

San Francisco, CA2y exp
SCU - Frugal Innovation HubSanta Clara University

Built and productionized an LLM-powered customer support system using a RAG architecture with structured document ingestion, embedding retrieval, and prompt templates for product-specific grounding. Experienced diagnosing live agent/workflow failures (e.g., retrieval regressions after new docs) by refactoring ingestion/chunking and adding grounding constraints plus evaluation benchmarks. Also supports go-to-market by joining discovery calls, shaping MVP workflows into demos/prototypes, and creating post-launch documentation to drive adoption.

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VC

Junior Full-Stack Software Engineer specializing in Node.js, React, and REST APIs

Memphis, TN2y exp
Northern Arizona UniversityNorthern Arizona University

Full-stack engineer who shipped and owned a production Document Chat feature built with Next.js App Router/TypeScript and a Node/Express RAG backend, including JWT-secured route handlers and streaming responses. Demonstrated strong post-launch ownership by improving latency (~30%) via MongoDB indexing/query optimization and reducing AI costs through caching, backed by profiling with React Profiler and Chrome DevTools.

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SG

Sugathri Gotu

Screened

Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native microservices

California, USA4y exp
California State UniversityCal State Dominguez Hills

Built and shipped a production LLM-powered incident response agent for a microservices platform, automating alert triage and safe remediation recommendations with strong guardrails (RAG grounding, structured JSON outputs, rule-based validation, and human-in-the-loop). Implemented state-machine orchestration (Redis/Kafka), comprehensive eval/monitoring, and an error categorization pipeline that cut hallucination errors ~40% and reduced MTTR ~30%.

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Ajay Kudapa - Mid-level Software Engineer specializing in Healthcare IT and Web3

Ajay Kudapa

Screened

Mid-level Software Engineer specializing in Healthcare IT and Web3

4y exp
Ayan TechPenn State University

Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.

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Akram Ali - Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering in Chicago, United States

Akram Ali

Screened

Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering

Chicago, United States10y exp
BeyondMindsUniversity of the Punjab

Frontend/fullstack lead who inherited a messy psychological app with production issues, drove a rapid stabilization (2–3 weeks) and major performance/architecture overhaul (Redux Toolkit, memoization, caching, lazy loading, CDN offload to S3/CloudFront). Also owns delivery and infrastructure practices (multi-env, Docker, GitHub Actions CI/CD, AWS ECS + load balancing) and led a 1-week POC for an AI-powered trucking management system (app.neblo.ai).

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Sviatoslav Boichuk - Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery in Ivano-Frankivsk region, Ukraine

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.

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Vishnu Priyan Sellam Shanmugavel - Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction in Arlington, VA

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.

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Vinicius Leite - Staff/Lead Game Engineer specializing in gameplay systems and VR in Los Angeles, USA

Staff/Lead Game Engineer specializing in gameplay systems and VR

Los Angeles, USA22y exp
Halfway HouseMichigan State University

Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

Screened

Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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Pathapati aditya - Mid-level Design Engineer specializing in product design and front-end implementation in New York City, NY

Mid-level Design Engineer specializing in product design and front-end implementation

New York City, NY4y exp
FOUNDPace University

Product designer-builder who codes, with a rare end-to-end profile spanning product strategy, UX, design systems, frontend engineering, and AI integration. Built PetCloud/PetClub as a fully solo product in Next.js/TypeScript/Supabase and has also driven measurable UX gains in company settings, including 25% higher engagement, faster design-to-dev handoff, and fewer UI bugs.

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BT

Berk Terek

Screened

Senior Unity Developer specializing in gameplay, multiplayer, and backend integration

İzmir, Türkiye8y exp
BYTEBahçeşehir University

Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.

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Nicolas Cols - Mid-level Unity Game Developer specializing in multiplayer and performance optimization in Córdoba, Argentina

Nicolas Cols

Screened

Mid-level Unity Game Developer specializing in multiplayer and performance optimization

Córdoba, Argentina6y exp
The Original GangstersProvincial University of Córdoba

Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.

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SG

Mid-level Full-Stack Software Engineer specializing in AI and RAG systems

Parsippany, NJ4y exp
Agadia SystemsCalifornia State University, East Bay

Backend/AI engineer who built an enterprise RAG chatbot over 40,000+ technical documents, owning the system from ingestion and retrieval design through launch, optimization, and incident prevention. Stands out for treating LLM reliability as a data, retrieval, and observability problem—delivering 90%+ benchmark accuracy, ~50% fewer hallucinations, and major gains in lookup speed and latency.

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