Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI
“Full-stack engineer with strong production ownership across React/TypeScript, Node.js, and AWS (EC2/ECS/RDS/CloudWatch), including CI/CD, observability, and incident response. Delivered a secure RBAC workflow module end-to-end and achieved measurable gains (~30–40% latency reduction, ~50% error reduction) that lowered infra/ops costs. Comfortable in high-ambiguity startup environments—shipped a payment module within 2 days of joining with no documentation.”
Mid-level Software/Systems Engineer specializing in Python, Linux, and network testing
“Entrepreneurial product builder who has shipped two live App Store apps (Pixo content-based product marketing platform and Clutch AI dating reply helper). Also helped build a real-estate seller platform end-to-end, using AI matching to find buyers and contributing to onboarding nearly paying users and generating active MRR.”
Mid-Level Software Engineer specializing in cloud-native microservices
“Built and shipped both a solo real-time multiplayer Spades game (TypeScript monorepo with shared client/server engine) and a production internal LLM-powered document Q&A tool for a SaaS company. Demonstrates strong RAG pipeline design (Pinecone + embeddings + reranking), rigorous eval/regression practices, and pragmatic data ingestion/observability work across Confluence, Notion, and messy PDFs/OCR—backed by clear metric improvements (P@1 61%→78%, escalations 40%→22%).”
Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization
“Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.”
Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps
“Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.”
Mid Software Engineer specializing in backend distributed systems and AI/RAG platforms
“Full-stack engineer with hands-on ownership of a production AI knowledge assistant used by 10,000+ daily users. Combines React/Next.js frontend work with FastAPI, AWS serverless, and RAG architecture using GPT-4, LangChain, and Pinecone, with measurable impact on relevance, latency, uptime, and support deflection.”
Senior Full-Stack Engineer specializing in scalable web platforms and cloud migrations
“Full-stack architect/engineer with startup and Meta experience who built a real-time school safety and lockdown coordination platform used by schools and emergency organizations. Particularly compelling for roles requiring ownership in ambiguous environments, real-time systems design, and configurable B2B SaaS platforms in high-stakes domains.”
Junior Mobile App Developer specializing in cross-platform sports fan engagement
“Front-end engineer with hands-on experience building analytics-heavy React dashboards and performance-sensitive browser UIs across marketing and live-broadcast products. Stands out for combining deep browser fundamentals, analytics-driven UX improvements, and strong TypeScript discipline to ship interfaces that are both measurable and reliable.”
Mid-level AI Engineer and Software Engineer specializing in LLMs and FinTech
“Full-stack and AI systems engineer who has built across ride-hailing, fintech, higher-ed support, and legal-tech workflows. Stands out for shipping production RAG/agent systems with careful grounding and human fallback, while also delivering hard backend architecture wins like geospatial dispatch scaling and cutting fintech payment latency from 60 seconds to 2 seconds.”
Junior Machine Learning Engineer specializing in LLMs, NLP, and MLOps
“Developed and productionized VL-Mate, a vision-language, LLM-powered assistant aimed at helping visually impaired users understand their surroundings and query internal knowledge. Emphasizes reliability and safety via confidence thresholds, uncertainty-aware fallbacks, hallucination grounding checks, and rigorous offline + user-in-the-loop evaluation, with experience orchestrating multi-step LLM pipelines (LangChain-style and custom Python async) and deploying on containerized infrastructure.”
Junior Full-Stack Engineer specializing in web apps, cloud services, and data migrations
“Built SparkyAI, a gamified college-essay writing assistant (hackathon project at ASU in 2025) using React/styled-components, Firebase (OAuth/DB), and OpenAI APIs, with concrete scalability and performance measures like rate limiting, indexed queries, code splitting, and conversation caching. Also designed a global low-latency voice-to-LLM architecture leveraging WebRTC, regional containerized services, global load balancing, streaming STT/TTS, and end-to-end encryption with minimal logging.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Frontend/Full-Stack Developer specializing in React and Next.js
“Frontend engineer who has led architecture and delivery of large, data-driven React/TypeScript interfaces used by thousands of users, with strong emphasis on scalable structure, performance, and automated quality gates (CI/CD, Jest/Cypress). Recently building a resume screening application for McMaster University students and has experience shipping role-based (RBAC) features with tight cross-functional collaboration and PR-based QA deployments.”
Senior Solutions Engineer & Applied AI Builder specializing in agentic workflows
“Built and shipped a production AI booking/quoting system for a Spanish-speaking cleaning business serving English-speaking customers, covering the full booking and payment flow and generating bilingual SEO/AEO content. Uses Gemini/Genkit with multi-agent orchestration (ADK/MCP, LangChain) and a production stack on Vertex AI + Cloud Run + Terraform, with analytics wired from Google Analytics to BigQuery for measurable agent performance.”
Junior Front-End Developer specializing in React and accessible UI
“Frontend engineer who led end-to-end architecture for a warehouse management platform, emphasizing reusable domain-based React components and API-driven performance at scale (including barcode-scanning workflows). Also delivered a production-ready React Native iOS networking app MVP in ~5 weeks and built a data-driven React+TypeScript dashboard for collectible card market decisioning.”
Senior Software Engineer specializing in Unity mobile game development
“Unity mobile game developer (10+ years) who has shipped 15+ iOS/Android titles (including Word Collect, Trivia Start, Word Nut, Hot Las Vegas Slots). Built a large-scale adventure/quest progression feature with 1000+ quests using procedural map generation, UI virtualization for mobile memory constraints, and a server-driven, spreadsheet-importable configuration system that became a reusable standard across games. Based in San Diego (PST) and targeting $155k USD; open to contract or full-time.”
“Software candidate with hands-on experience using AI as a productivity multiplier across architecture, refactoring, testing, and code review. Has worked with LangChain-based multi-agent workflows to decompose complex engineering tasks for parallel execution, showing practical familiarity with emerging AI-native development patterns.”
Mid-level Software Developer specializing in full-stack web and mobile applications
“Engineer with hands-on experience modernizing healthcare platform authorization and EVV compliance workflows, including replacing hardcoded permissions with a Cerbos-based RBAC/ABAC system. Stands out for pragmatic AI-assisted development in regulated environments, with a strong emphasis on testing, auditability, and catching subtle business-rule failures before production.”
Junior Software Engineer specializing in mobile, full-stack, and game development
“Engineer with hands-on experience shipping production-critical AI-assisted workflows, including an internationalization system for a React Native/Expo mobile game that expanded from English-only to 15 languages. Stands out for pragmatic, safety-first use of AI: they design deterministic validation layers, constrain model scope, and prioritize architecture, QA, and maintainability over hype-driven agent complexity.”
Senior Full-Stack Engineer specializing in frontend and healthcare platforms
“Frontend engineer with experience modernizing a large healthcare platform from Adobe Flex to React/TypeScript using micro frontends while keeping legacy systems live during migration. Brings strong performance tuning skills for data-heavy UIs and real-time map applications, including profiling-driven React optimization, Next.js SSR, and WebSocket-based live tracking.”
Senior Game Developer specializing in Unity/Unreal, networking, and AR/VR
“Unity game developer with hands-on experience implementing NPC AI via behavior trees to create more diverse and engaging opponents. Has worked with multiple Unity networking stacks (Photon, Mirror, FishNet) and can articulate practical tradeoffs like Photon’s relay layer reducing NAT traversal complexity; prefers an initial ramp-up period followed by strict working hours.”
“Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”