Pre-screened and vetted.
Mid-Level Software Developer specializing in Unity game development and AR/VR
Intern Full-Stack Software Engineer specializing in web platforms and IoT
Junior Full-Stack Software Engineer specializing in Spring Boot, React, and mobile apps
Mid-level UX/UI Designer & Full-Stack Developer specializing in responsive web apps
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Mid-Level Full-Stack Web Developer specializing in React and modern CMS ecosystems
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Junior Full-Stack Developer specializing in React, React Native, and Next.js
“Frontend engineer who has led end-to-end architecture for enterprise B2B SaaS (order management/invoicing/reporting) across web (React/Next.js/TypeScript) and mobile (React Native/Expo), with strong emphasis on quality, performance, and accessibility. Notable for modernizing a legacy React/Redux codebase with quantified improvements (15% faster loads, 65% fewer bugs, test coverage 40%→75%) and for implementing production-safe rollout practices (dogfooding, canary releases, kill switch).”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Mid-level Full-Stack Developer specializing in React and modern JavaScript web apps
“Senior frontend engineer focused on building and scaling React + TypeScript dashboard products with real-time data. Emphasizes pragmatic architecture (feature-based modules, local-first state), performance optimization (lazy loading/code splitting/throttling), and safe delivery practices (incremental refactors, tests, feature-flagged rollouts with QA and metrics-driven iteration).”
Junior Full-Stack Developer specializing in React, Node.js, and SQL
Junior AI/ML Engineer specializing in LLM systems and personalization
“Backend engineer who built and scaled AmazonProAI, a multi-tenant SaaS platform for Amazon sellers, using a modular Django/DRF monolith with strict seller-level isolation and security controls. Led a controlled SQLite-to-PostgreSQL migration and hardened bulk Excel ingestion with idempotency and data integrity constraints to prevent duplicate metrics and noisy alerts while keeping the system ready for future service extraction.”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Mid-Level Full-Stack Developer specializing in Python/FastAPI and React
Junior Full-Stack Software Engineer specializing in SaaS and FinTech systems