Pre-screened and vetted.
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Junior Full-Stack Web Developer specializing in React, TypeScript, and Node.js
“Frontend/full-stack engineer who built a fast-food ordering web app and a minimal one-page real-time admin dashboard (Supabase + Postgres) with role-based access. Emphasizes scalable architecture, strict TypeScript validation, and quality practices (error boundaries, backend validation, unit testing), and has experience refactoring messy codebases into reusable components with consistent Tailwind theming.”
Junior Full-Stack Developer specializing in FinTech automation and real-time dashboards
“Full-stack JavaScript developer (Node + React) who built a CRM system end-to-end, including fine-grained access control (RBAC plus per-user permissions) and user activity tracking. Currently focused on performance optimization for a data-heavy web app, applying lazy loading, image compression, and pagination to dramatically reduce load times, and has implemented per-user API rate limiting to control request bursts.”
Intern Full-Stack Software Engineer specializing in AI-powered RAG systems
“Built FlowPilot, an AI-powered product that generates complete importable n8n workflows from natural-language prompts using a RAG pipeline (Qdrant + LangChain) and a multi-stage agent with a scoring/repair 'Judge' loop for intent alignment. Experienced in backend architecture across Laravel/Node microservices and production AI/RAG systems, plus performance debugging from async job offloading to database index tuning after ORM migrations.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Intern Software QA specializing in manual and API testing
Intern Full-Stack & Machine Learning Developer specializing in MERN and real-time systems
Junior Full-Stack Developer specializing in React, Node.js, and AI/ML
Junior Game Designer specializing in narrative and puzzle/adventure gameplay
Entry-Level Backend Engineer specializing in Python and PostgreSQL
Entry AI Developer specializing in Generative AI, agentic tools, and RAG chatbots
Entry-Level Full-Stack Developer specializing in MERN and AI workflow automation
Junior QA Engineer specializing in mobile app testing and manual QA
Intern Full-Stack Software Engineer specializing in web applications
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Intern Full-Stack Developer specializing in React and Django REST APIs
Entry-Level Software Developer specializing in JavaScript and React