Pre-screened and vetted.
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Senior Full-Stack Software Engineer specializing in modern web apps
“Frontend/full-stack engineer (~5 years) who led large-scale React + TypeScript products including a Shutterstock-like media platform with private, invite-based content and SSO-style auth redirection. Strong in performance for media-heavy experiences (thumbnails, CDN, caching, chunking) and in quality systems (Vitest, E2E, CI gates, QA/staging). Also built a complex Figma/PowerPoint-like editor with custom state management and undo/redo history tracking.”
Entry-Level Full-Stack Software Engineer specializing in web applications and APIs
“Backend engineer who built and evolved ConGreG8 end-to-end: a stateless Node/Express REST API on MongoDB for fast, location-based church discovery. Demonstrates strong performance and operability discipline (instrumentation, p95 latency, slow-query analysis) with a reported ~30% response-time improvement, plus security depth via JWT/OAuth and Supabase-style row-level security. Experienced in safe refactors with contract preservation, dual-read validation, and incremental rollouts.”
Junior Full-Stack Developer specializing in React, React Native, and Next.js
“Frontend engineer who has led end-to-end architecture for enterprise B2B SaaS (order management/invoicing/reporting) across web (React/Next.js/TypeScript) and mobile (React Native/Expo), with strong emphasis on quality, performance, and accessibility. Notable for modernizing a legacy React/Redux codebase with quantified improvements (15% faster loads, 65% fewer bugs, test coverage 40%→75%) and for implementing production-safe rollout practices (dogfooding, canary releases, kill switch).”
Junior Software Engineer specializing in full-stack web and e-commerce automation
“Full-stack engineer who built an end-to-end Next.js + Flask admin platform for Ciocca S.p.a., now used daily by 100+ employees for operations and warehouse workflows. Strong in performance tuning (API redesign, query optimization), secure RBAC, background job offloading, and integrating AI-powered internal tools that automate reporting and reduce manual workload.”
Intern Cybersecurity Engineer specializing in AI agents and production workflows
“Built and deployed an AI customer representative for iCore used at the IEE convention (2025), serving 100+ users in a day; implemented RAG with a vector database and scaled reliability via Docker and Google Cloud. Also has hands-on experience with multiple agent orchestration stacks (LangChain/LangGraph, Google AI Agent Development Kit, OpenAI SDK, Composio) and has delivered stakeholder-driven apps using prototyping and MVP scoping.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Junior Game Programmer specializing in Unity/Unreal and VR
“VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Junior Front-End Developer specializing in React and TypeScript e-commerce
“Frontend engineer focused on e-commerce experiences, including a React + TypeScript "Buy Together" flow with interdependent product selections and a reusable product card system used across shelves/landing pages/recommendations. Emphasizes maintainability through modular components, derived state, and thorough manual QA with close product/design/client collaboration under tight deadlines.”
Entry-Level Front-End Developer specializing in React and Next.js
“Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.”
Mid-level Full-Stack Developer specializing in React and modern JavaScript web apps
“Senior frontend engineer focused on building and scaling React + TypeScript dashboard products with real-time data. Emphasizes pragmatic architecture (feature-based modules, local-first state), performance optimization (lazy loading/code splitting/throttling), and safe delivery practices (incremental refactors, tests, feature-flagged rollouts with QA and metrics-driven iteration).”
Mid-level Full-Stack Developer specializing in modern web apps and real-time dashboards
“Full-stack developer who built and shipped Asrify.com (a combined Jira + Hubstaff-style app) end-to-end using PostgreSQL/Laravel/Vue/Docker with unit tests and Cypress. Also worked on an Australian school management platform (Qobox) with multiple portals (staff/students/guardians), focusing on scalability via query optimization, indexing, and Redis caching; strong in React but not in Java/SpringBoot.”
Mid-level Software QA Engineer specializing in web/mobile testing and UI/API automation
“QA Engineer focused on web and mobile applications (not game industry) who partners closely with developers and product managers from early SDLC through release. Notably caught a critical e-commerce/payment defect where orders appeared successful in the frontend but were missing in the backend, validating via SQL queries and providing evidence-rich Jira reports.”
Entry-Level Electrical & Computer Engineering graduate specializing in ML and computer vision
“Hands-on LLM/agentic workflow practitioner who focuses on moving prototypes into production by improving data quality, preprocessing, and validation, and by testing against real user inputs. Experienced troubleshooting LLM issues in real time during live tests and supporting adoption through developer demos and sales-partnered technical explanations that address customer reliability concerns.”
Mid-level Full-Stack Developer specializing in Crypto and SaaS
“Frontend lead who built a React/Vite + TypeScript geospatial dashboard from scratch for exceptional transport authorizations in nuclear/military contexts. Delivered interactive mapping (React Leaflet) with real-time geolocation, POI management, routing/distance calculations, and GeoPortail layers, while driving quality via Jest, QA/security audits, and Lighthouse-based performance/SEO/accessibility checks. Also brings formal UX design training and hands-on Figma wireframing to refine product experience.”
Junior Computer Science graduate specializing in robotics mentoring and game development tools
Mid-level AI Software Engineer specializing in LLM agents and RAG systems
Mid-level QA Tester specializing in proprietary game software and data quality
Mid-level Full-Stack Developer and VFX Artist specializing in web and promotional video content
Senior QA Tester specializing in manual and automation testing
Junior QA Engineer specializing in manual and API testing with growing automation skills
Mid-level Frontend Developer specializing in React/Next.js and Shopify apps