Pre-screened and vetted.
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Junior Software Engineer specializing in ML, RAG systems, and safety-critical risk modeling
“Backend/cloud engineer from Resilient Tech with hands-on experience deploying REST APIs and database migrations into a live ERP used by real customers while maintaining 99% uptime. Has debugged intermittent AWS container timeouts down to security group/load balancer misconfigurations, and has extended Python in an ERPNext system to meet GST/e-invoicing compliance requirements with strong customer collaboration.”
Mid-level Robotics & Computer Vision Engineer specializing in SLAM and edge AI
“Robotics/SLAM-focused engineer who worked on RT-Appearance mapping using NetVLAD, replacing traditional CV feature extraction with a deep learning approach to improve loop closure in repetitive green environments. Has hands-on ROS1/ROS2 experience (including bridging), point-cloud alignment with G-ICP for sensor-parameter matching, and Gazebo+Docker simulation testing for motion planning/perception.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Junior Product Designer specializing in UX research, accessibility, and data-informed design
“Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Senior Software Engineer specializing in full-stack systems, big data, and applied AI
“Built and deployed ForensicLLM, a local domain-specific LLaMA-3.1-8B model for digital forensic investigators using RAFT + RAG over 1000+ curated research papers, with citation-aware responses and rigorous evaluation (BERTScore/G-Eval). Deployed via vLLM and Docker and validated through a chatbot survey with 80+ participants; published at DFRWS EU 2025.”
Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing
“Marketing creative designer/motion editor who owns projects end-to-end, spanning bold iconography (AHIMA) and modern social video ads (Pinnacle Gallery). Combines scalable systems thinking (centralized Figma libraries with global styles/auto-layout) with high-volume production workflows in After Effects/Premiere, including AI-generated imagery/video and modular template frameworks for rapid variation.”
Senior QA Automation Engineer specializing in end-to-end test automation for FinTech and automotive platforms
“QA Engineer with 8 years owning end-to-end quality on high-traffic, live fintech and automotive platforms (Fuse Autotech), specializing in critical financial and e-signing workflows. Combines API testing (Postman), log observability (Kibana/Logz.io), and disciplined Jira/Xray processes to accelerate triage and shorten release cycles (1 week to 3 days) while reducing production issues and integration/regression defects with measurable impact.”
Senior QA Automation Engineer specializing in web, API, mobile, and cloud test automation
“Game QA professional with AAA open-world shipping experience, owning high-impact quality risks like save-data corruption, progression blockers, performance drops, and multiplayer desync. Demonstrates strong systems thinking and exploit prevention (e.g., reproduced and helped fix a reward-duplication race condition using network interruption + rapid input), with disciplined JIRA/TestRail workflows and evidence-driven bug reporting.”
Junior Software Engineer specializing in full-stack web development and test automation
“Full-stack engineer who built and owned a production workflow/kanban-style drag-and-drop system in Next.js (App Router) with Postgres/Prisma, including reusable component abstractions, Cypress E2E coverage, and post-launch performance/bug ownership. Notable for measurable impact (25% faster UI dev, ~30% query perf improvement) and for leading an incremental Express→NestJS migration that reduced technical debt (~40%) through better structure, docs, and team enablement.”
Junior Full-Stack Software Engineer specializing in cloud-native web apps and AI tooling
“Software engineer with experience across edtech, live gaming, and an AI document intelligence platform, delivering end-to-end customer-facing features and production backends. Built secure, automated live-session scheduling integrating Zoom and TalentLMS (JWT/RBAC, idempotency, transactions) cutting setup time from ~3 minutes to under 1 minute, and optimized real-time gaming dashboards/APIs with query tuning, caching, and CDN improvements (~60% latency reduction under peak load) on AWS.”
Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships
“Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.”
Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Mid-level Unity Game Developer specializing in F2P mobile and live games
“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices
“Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Mid-Level Software Developer specializing in API development and test automation
“Self-taught frontend developer with React/TypeScript project experience and strong QA background. Contributed as a QA tester on a Skunkworks web app by refining large story tickets, defining happy-path/edge test cases, and setting sprint metrics; also improved a legacy PHP web app by modularizing SFTP bulk upload code and enhancing page navigation.”
Senior Full-Stack Developer specializing in Node.js/TypeScript, cloud, and data engineering
“Frontend/fullstack lead who inherited a messy psychological app with production issues, drove a rapid stabilization (2–3 weeks) and major performance/architecture overhaul (Redux Toolkit, memoization, caching, lazy loading, CDN offload to S3/CloudFront). Also owns delivery and infrastructure practices (multi-env, Docker, GitHub Actions CI/CD, AWS ECS + load balancing) and led a 1-week POC for an AI-powered trucking management system (app.neblo.ai).”
Junior Software Engineer specializing in cloud-native microservices and applied AI/ML
“Built and deployed a production AI accessibility platform that turns chart and image-based graphs into real-time audio narratives for visually impaired users. Implemented a ResNet-based CV + OCR + NLP + TTS pipeline and improved performance through preprocessing, Redis caching, and Kubernetes autoscaling/rolling updates on AWS to handle traffic spikes with no downtime.”