Pre-screened and vetted.
Mid Software Developer specializing in Java microservices and cloud-native systems
Senior Frontend Software Engineer specializing in FinTech and Healthcare IT
Senior Full-Stack Engineer specializing in web modernization and FinTech
Staff Software Engineer specializing in distributed systems, blockchain, and AI/ML platforms
Senior .NET Full-Stack Developer specializing in healthcare and financial services
Senior Software Engineer specializing in distributed systems and full-stack development
Senior Cloud Security Architect specializing in multi-cloud security and DevSecOps
Senior QA Analyst specializing in test automation, API testing, and ETL/data validation
Mid-level Java Full-Stack Developer specializing in cloud-native microservices
Mid-level Cloud Security & DevSecOps Engineer specializing in AWS/Azure security automation
Mid-Level .NET Full-Stack Developer specializing in Azure cloud and SPA development
Senior Full-Stack Java Engineer specializing in cloud microservices and FinTech/insurance platforms
Mid-Level Full-Stack Java Developer specializing in Spring Boot microservices and Angular
Mid-level AI Software Engineer specializing in automation, RAG, and data systems
“Founding AI engineer at an AI SaaS startup who built the full GTM knowledge and retrieval stack for non-technical teams, driving 60% less manual effort and 25% faster deployments. Also brings enterprise B2B SaaS integration experience from Wipro, including external API/documentation work for large-scale partner ecosystems.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms
“Data engineer/software engineer who led an end-to-end ETL/ELT pipeline at Pearson processing millions of rows of student data nightly, including client-side data prep/validation, SFTP/API ingestion, staging-based SQL validation/transforms, and production loading. Built reliability features like configurable per-client validation thresholds, detailed reporting, concurrency throttling via a custom queue, and multi-source merge/backfill logic to keep nightly loads running even when sources fail.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”