No cost, no commitment - we'll make a personal intro
IC
Ignacio Costa
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
CompanyBoxNational University of Distance Education (UNED)Remote, USA12 Years ExperienceSenior LevelWorks Flexible
Connect with Ignacio
Ignacio already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Typically responds within 24 hours
Recommended
Already have an account?
About
Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.
Hire with Reval
Find your next great hire
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Strong real-world testing and edge-case handling for location-based AR (GPS drift, dense areas, inconsistent signals) with gating logic and user feedback
Performance and engagement improvements through iterative refactoring and reliability-focused design
Practical AI/ML integration experience across on-device (Core ML segmentation) and cloud (PiFU HD on Docker/Kubernetes on GCP), with clear cost/latency tradeoff analysis
Server-authoritative synchronization approach with extensive client/server logging for troubleshooting
Reference Highlights
Strongly Recommended
Key contributor to improving a Unity-based web application
Improved application functionality and overall performance
Delivered smoother, more intuitive user experience
Shipped impactful Web2Print features
Implemented two-sided 3D design viewing that reduced customer confusion
Helped customers gain confidence before ordering
Strong cross-functional collaboration
Strong communication and clarity on expectations
Understood priorities and deadlines well
Reliable ownership and follow-through
Proactively addressed details that could impact delivery or UX
Entry-Level Unity Developer specializing in XR/VR simulations
Remote
Unity
“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”
Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training
Remote, USA10y exp
Stamm MediaBecker College
“Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.”
Senior Unity Developer specializing in mobile, VR, and AR games
Remote7y exp
212 GamesFaculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”