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Ignacio Costa

Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR

CompanyBoxNational University of Distance Education (UNED)Remote, USA12 Years ExperienceSenior LevelWorks Flexible

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About

Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.

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Key Strengths

  • End-to-end ownership of AR gameplay system (backend geo queries + native iOS location + Unity spawn/UI/AR)
  • Designs scalable, modular architectures (separation of concerns; avoids monolithic Unity scripts)
  • Strong real-world testing and edge-case handling for location-based AR (GPS drift, dense areas, inconsistent signals) with gating logic and user feedback
  • Performance and engagement improvements through iterative refactoring and reliability-focused design
  • Practical AI/ML integration experience across on-device (Core ML segmentation) and cloud (PiFU HD on Docker/Kubernetes on GCP), with clear cost/latency tradeoff analysis
  • Server-authoritative synchronization approach with extensive client/server logging for troubleshooting

Reference Highlights

Strongly Recommended
  • Key contributor to improving a Unity-based web application
  • Improved application functionality and overall performance
  • Delivered smoother, more intuitive user experience
  • Shipped impactful Web2Print features
  • Implemented two-sided 3D design viewing that reduced customer confusion
  • Helped customers gain confidence before ordering
  • Strong cross-functional collaboration
  • Strong communication and clarity on expectations
  • Understood priorities and deadlines well
  • Reliable ownership and follow-through
  • Proactively addressed details that could impact delivery or UX
  • Strong end-to-end ownership (managed entire project single-handedly)
  • Quickly ramped up on a complex inherited codebase
  • Strong understanding of business needs and requirements
  • Diligent in addressing critical issues
  • Attention to detail (caught and corrected incorrect box-style logic)
  • Improved customer impact by preventing incorrect functionality from affecting users
  • Delivered many features and fixes
  • Performance-minded (timely loading of large graphics files; no observed slowness/latency)
  • Clear communication with leadership
  • Able to explain Unity/technical issues to non-technical audiences

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Experience

Senior Unity DeveloperCompanyBox / FedEx · Sep 2021 – Presentcontract
Founder / Lead DeveloperSofritoGames · Jan 2014 – Present

Education

National University of Distance Education (UNED)bachelor, Computer Systems Engineering

Languages

English

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Typically responds within 24 hours

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Ignacio CostaSenior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR