Pre-screened and vetted.
Mid-level AI/ML Software Engineer specializing in GPU-optimized LLM inference and cloud microservices
“Built and deployed a production RAG-based multilingual analytics assistant for healthcare operations, enabling non-technical teams to query claims/EHR and risk metrics with grounded explanations. Demonstrates strong end-to-end LLM system engineering (retrieval tuning, re-ranking, hallucination controls, verification layers) plus workflow orchestration (Airflow/Composer/Step Functions) and stakeholder-driven iteration via prototypes and dashboards.”
Senior Robotics & Automation Software Engineer specializing in PLC/CNC and industrial robots
“Ingeniero de Robótica y Automatización con 10 años de experiencia en instalaciones robóticas (principalmente sector aeronáutico) y proyectos de investigación en UK. En una gran empresa ferroviaria programó desde cero una instalación con 3 robots Staubli con tracks y desarrolló una plataforma de virtualización/simulación en ROS 2 (Gazebo/MoveIt 2), incluyendo integración industrial OPC UA/Profinet con PLC para 21 ejes y visualización en tiempo real.”
Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems
“Built production LLM-driven products including a job-hunt AI (job ranking + resume optimization) and an InterviewAI agentic pipeline using LangChain. Focused on practical deployment concerns like securing OpenAI usage via rate limiting and tiered quotas, and demonstrates an applied approach to choosing models, retrieval methods (RAG), and prompting strategies.”
Intern Machine Learning Engineer specializing in Generative AI and RAG systems
“Early-career AI/LLM builder who created and deployed a multi-agent news analysis agent (Patrakarita) using CrewAI, coordinating researcher/analyst roles to turn noisy article URLs into structured, prioritized outputs (claims, tone, verification questions, opposing views). Strong focus on orchestration debugging and reliability evaluation, including measuring hallucination/redundancy and improving reasoning by refactoring pipeline sequencing.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps
“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”
Mid-level AI/ML Engineer specializing in Generative AI and RAG systems
“Currently at ProShare and reports building an AI/LLM-powered system deployed to production, aimed at helping with status-related difficulties and reducing misunderstandings across transactions. Also cites prior collaboration at Porsche with marketing teams, focusing on translating marketing goals into technical requirements and communicating solutions clearly to non-technical stakeholders.”
Junior AI Engineer specializing in LLM evaluation, prompt engineering, and AI orchestration
“LLM workflow builder who has deployed a personalized GPT experience (including Delphi AI-based knowledge ingestion) and built a LangChain/LangGraph job-aggregation pipeline that ingests, normalizes/dedupes, filters, then uses an LLM to rank and summarize matches. Emphasizes production reliability with structured outputs, retries/fallbacks, metric-driven evaluation, logging/prompt versioning, and A/B testing, and collaborates with non-technical stakeholders through demo-driven iteration.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines
“Built and operated large-scale biodiversity/ecological research platforms, integrating 50+ heterogeneous global datasets into a unified BIEN 3 schema on PostgreSQL/PostGIS and improving data consistency by 35%. Strong production engineering background (Linux monitoring, CI/CD performance gates, Docker on AWS/Azure) plus applied AI work building a Python RAG system (0.90 precision) and halving latency with Elasticsearch.”
Junior Data/AI Engineer specializing in MLOps, real-time pipelines, and LLM applications
“Built an LLM-driven MLOps agent at SBD Technologies that automated an EV-charging prediction workflow end-to-end, integrating with real-time Kafka/FastAPI systems supporting 120K+ chargers at 99.99% event delivery. Addressed frequent schema drift by implementing SQLAlchemy/Flyway validation (60% reduction in drift issues) and deployed as Kubernetes microservices with GitHub Actions CI/CD; also has Airflow-based ingestion/crawling experience into Snowflake and stakeholder-facing delivery via a Fleetcharge PWA.”
Mid-level Robotics & Computer Vision Engineer specializing in SLAM and edge AI
“Robotics/SLAM-focused engineer who worked on RT-Appearance mapping using NetVLAD, replacing traditional CV feature extraction with a deep learning approach to improve loop closure in repetitive green environments. Has hands-on ROS1/ROS2 experience (including bridging), point-cloud alignment with G-ICP for sensor-parameter matching, and Gazebo+Docker simulation testing for motion planning/perception.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Intern Data Scientist specializing in GenAI agents, RAG, and ML platforms
“LLM/agent systems builder who deployed a production hybrid router for immerso.ai that dynamically selects retrieval vs reasoning vs generative pathways, achieving an 82% factual-accuracy lift. Deep hands-on experience optimizing local Mistral 7B inference (4–5 bit GGUF quantization, KV-cache reuse) and building reliable RAG/agent workflows with LangChain/LangGraph/AutoGen across GCP Cloud Run and AWS (ECS/Lambda).”
Senior Machine Learning Engineer specializing in MLOps and Generative AI
“Built and deployed a production generative-AI copilot at Tungsten that automates invoice/form extraction template creation, reducing weeks of manual model-building work. Combines fine-tuned LLMs (PyTorch/HuggingFace) with OpenCV layout grounding to reduce hallucinations, and runs an end-to-end Kubeflow-based MLOps pipeline with drift monitoring, canary releases, and automated retraining.”
Mid-level Python Full-Stack Engineer specializing in AI microservices and cloud data platforms
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Junior AI/ML Engineer specializing in Generative AI, NLP, and MLOps
“LLM engineer who has deployed a production RAG system (LangChain/FAISS/FastAPI) for enterprise semantic search, tackling real-world latency by LoRA/PEFT fine-tuning and grounding outputs with retrieval. Brings strong MLOps (Docker, AWS EKS, CI/CD, MLflow) plus stakeholder-facing explainability experience using SHAP to align ML-driven financial guidance with non-technical domain experts.”
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
Senior Full-Stack AI/ML Engineer specializing in MLOps and GenAI
“Senior backend/data engineer who has built and maintained HIPAA-compliant, real-time clinical FastAPI services on AWS, orchestrating ML/LLM and vector DB calls with strong reliability patterns (auth, timeouts/retries, graceful degradation, idempotency). Also delivered AWS IaC/CI-CD (Terraform/Helm/GitHub Actions) across EKS/Lambda/SageMaker and built Glue/Spark ETL with schema evolution and data quality controls, plus demonstrated large SQL performance wins (15 min to <9 sec) and hands-on incident ownership.”
Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction
“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems
“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”