Pre-screened and vetted.
Mid-level Robotics & Embedded Software Engineer specializing in multi-robot systems
Mid-Level Software Engineer specializing in ML and Generative AI applications
Mid-level Software Engineer specializing in high-performance systems and hardware validation
“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”
Junior Backend & Full-Stack Engineer specializing in Python/FastAPI and cloud services
“Robotics software contributor from Binghamton University’s drone research lab who built a Dockerized, multithreaded Python control stack integrating Crazyflie firmware for low-latency, real-time coordination of multiple drones. Hands-on with telemetry/command pipelines, profiling and control-loop optimization, and wireless comms using CrazyRadio PA.”
Mid-level Python Developer specializing in backend microservices and distributed systems
“Python backend developer from Larix Technologies who built and scaled microservice APIs for an omnichannel messaging SaaS (WhatsApp/Instagram/Facebook) and led production performance fixes during peak traffic, cutting webhook latency ~50%. Also shipped applied AI products end-to-end: a RAG-based PDF assistant (LangChain + Mixtral via Groq + React) and a BI agent that plans/executes/verifies multi-step analytics with strong guardrails and auditability.”
Mid-level Machine Learning Engineer specializing in NLP and LLM evaluation
Mid-Level Full-Stack Software Engineer specializing in cloud-native security & compliance platforms
Junior Software Engineer specializing in systems programming and networking
Mid-level Frontend Developer specializing in React and modern JavaScript
Mid-level Software Engineer specializing in Linux systems and backend development
Intern Backend Developer specializing in AWS serverless and distributed systems
Mid-level Software Engineer specializing in cloud microservices and AI search
Mid-level Software Engineer specializing in IoT, robotics, and secure edge-to-cloud systems
Senior Full-Stack Java Developer specializing in cloud-native microservices and modern web apps
Mid-level Full-Stack Developer specializing in Java/Spring Boot, React, and AI/ML APIs
Mid-level Software Systems Engineer specializing in cloud infrastructure and AI applications
Executive Full-Stack & E-commerce Engineer specializing in Magento, SEO, and web platforms
Mid-Level Java Software Developer specializing in Spring and cloud-based web applications
Junior AI Engineer specializing in LLMs, RAG systems, and MLOps
“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”
Mid-level Robotics & Embedded Systems Research Engineer specializing in edge AI for precision agriculture
“Robotics lead engineer (PhD/agriculture research context) who built and iterated a three-unit, wirelessly coordinated greenhouse data-collection robot—solving real-world alignment and comms reliability issues by redesigning the rail/gear system and moving from RF to ESP Wi-Fi with MAC-addressed control. Strong embedded C/C++ background with full-stack robot control implemented from scratch; beginning exposure to ROS 2 via an upcoming field deployment.”
Mid-level Quantitative Developer specializing in low-latency trading systems
“Backend/ML engineer with deep fintech and marketplace experience: built a real-time financial analytics + algorithmic trading platform (Python/Postgres/Kafka/Redis) and drove major DB performance wins (10x faster analytics; sub-10ms response consistency). Also shipped an end-to-end ML recruitment matching platform (scraping/ETL/modeling/Django deployment) with reported 92% matching accuracy, and emphasizes production reliability via monitoring, blue-green deploys, and robust workflow error handling.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”