Pre-screened and vetted.
Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations
“Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.”
Senior Technical Project Leader specializing in multi-tenant SaaS and enterprise systems
“Full-stack product engineer working primarily in AngularJS/.NET environments who owns contract-signing workflows end to end. Most notably built and still owns an Express Contract module with multilingual WYSIWYG templates, automated activation, and prepayment/workflow controls supporting roughly 10,000 contract signatures per month, while also handling dashboard performance tuning on legacy-heavy systems.”
Junior Full-Stack Developer specializing in cybersecurity and cloud applications
“Frontend-focused candidate with React/TypeScript project experience spanning a senior design ADHD study app and an internship building ConfirmAddress.app. Stands out for combining role-based access/privacy thinking, education-regulation awareness, and hands-on debugging of login/state issues, with a strong emphasis on simple UX that supported real customer adoption.”
Senior Unity Developer specializing in multiplayer, VR/XR, and AI systems
“Game developer focused on Unity/C# multiplayer systems, with experience shipping cross-platform experiences on Meta Quest and Android. Has implemented modular service-based architecture, server-authoritative networking, and an LLM-driven voice-command gameplay system using a local server, with an emphasis on stability, extensibility, and live multiplayer debugging.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Senior Full-Stack Software Engineer specializing in enterprise SaaS and web platforms
Mid-level Backend Software Engineer specializing in Python APIs and data engineering
Mid-level CRM & Lifecycle Marketing Specialist specializing in Dynamics 365 and multi-channel campaigns
Intern Full-Stack Software Engineer specializing in web apps and edge ML
Mid-level Full-Stack Developer specializing in cloud-native microservices and AI
Junior Software Engineer specializing in AI integrations and systems testing
Mid-level Software Engineer specializing in cloud-native systems and machine learning
Senior Data Engineer specializing in cloud lakehouse and AI/ML pipelines
Junior Full-Stack Java Developer specializing in Spring Boot and React
Mid-level Software Engineer specializing in AI and backend systems
Senior Software Architect/Lead specializing in IoT, Big Data streaming, and cloud microservices
Mid-level Machine Learning Engineer specializing in production ML, MLOps, and LLM retrieval systems
Mid-Level Software Engineer specializing in FinTech and cloud-based backend systems