Pre-screened and vetted.
Mid-Level Front-End React Developer specializing in dashboards and real-time web apps
“Frontend engineer who helped build a desktop-as-a-service product from scratch and has delivered complex React + TypeScript workflows (including multi-stage approvals). Notable for performance-focused refactoring (removing unnecessary memoization), building reusable component patterns, and leading a major shift from hard-coded forms to a configurable form-builder with strong dev/QA collaboration and heavy scenario testing.”
Mid-level Frontend Engineer specializing in React applications
“Frontend engineer who led end-to-end delivery of an HR Service Desk (HRSD) module used daily by HR teams, setting a modular React architecture with standardized data access and shared component libraries. Focused on scaling and performance (lazy loading, memoization, pagination, normalized state) and enforced quality via unit testing, strict code reviews, ESLint, and TypeScript.”
Mid-level Frontend & Mobile Developer specializing in Next.js and React Native
“Frontend engineer with digital banking experience who led end-to-end development of a React/Next.js dashboard and later shipped a major digital-signature feature under tight deadlines. Emphasizes scalable architecture and team-wide quality practices (Husky/ESLint/Prettier, code reviews), plus pragmatic state/data tooling (Zustand + React Query) and controlled rollouts via feature flags.”
Senior Unity Developer specializing in medical simulation, digital twins, and XR training
“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).”
Mid-level Full-Stack Developer specializing in React and Node.js
“Frontend-focused builder who has delivered a MERN food-ordering web app and is currently developing a TypeScript-based React Native medical appointment booking app with role-based dashboards, queue management, and REST/Supabase integration. Emphasizes reusable component architecture, centralized state management, and secure RBAC/protected-route patterns, with experience shipping new auth features via branch-based rollout and monitoring.”
Mid-level Frontend Engineer specializing in React and TypeScript
“Frontend engineer with freelance and Techtank Toronto experience leading React + TypeScript products end-to-end (UX through implementation). Emphasizes scalable component architecture, accessibility, and performance, and has a pragmatic approach to state management (Redux/Context + React Query) and fast-paced shipping with feature flags and staged rollouts.”
Mid-Level Software Engineer specializing in .NET and CMS platforms
“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”
Mid-level Full-Stack Java Developer specializing in Spring Boot microservices and React
“Full-stack engineer who built an end-to-end healthcare logistics application on a Microsoft services stack, delivering Spring Boot microservices and a responsive React frontend. Strong focus on production concerns—API performance tuning (indexing/caching/pagination) and microservice reliability (timeouts/retries/circuit breakers)—with Dockerized deployments and standardized Jenkins CI/CD.”
Mid-level Unity Gameplay Programmer specializing in mobile games and VR interactions
“University student Unity developer with hands-on Meta Quest VR experience from an internship (AZSIMX), including full-body XR rig troubleshooting and animation work on a Parachute Simulator. Also built and published a mobile 3D racing game to Google Play with local split-screen multiplayer, and currently co-developing a game (Motorburn) while using Google Gemini to optimize performance.”
Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations
“AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Mid-level Frontend Developer specializing in React/Next.js and accessible UI
“Frontend lead on a campaign management platform, owning architecture and delivery in Next.js (App Router) with TypeScript types derived from Swagger contracts and Zustand state management. Built and shipped complex, form-heavy multi-step flows like QR code creation with live preview/analytics considerations, and improved maintainability by extracting shared table/filter abstractions while proactively defining UX edge states with design.”
Senior Full-Stack (MERN) Engineer specializing in web applications
“Frontend engineer who led an employee management system end-to-end, focusing on scalable architecture and performance (caching, route/component-level code splitting, lazy loading, dynamic imports). Experienced building React + TypeScript dashboards with Tailwind CSS and Zustand, including centralized global UI state for modals/sidebars/preferences and feature-flagged rollouts with rapid QA/iteration.”
Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)
“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”
Junior Backend/Full-Stack Developer specializing in FinTech systems
“Full-stack developer with ~2 years of Java experience who built an end-to-end workforce scheduling/rostering platform for a multi-branch coffee chain (200+ employees), including compliance and scheduling-rule enforcement. Also optimized a high-volume financial/accounting web app (transactions, payroll, invoices, HR) by improving backend logic and PostgreSQL performance with indexing, batching, and optimized joins.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Mid-level Performance Marketer specializing in high-budget affiliate lead generation
“Paid media performance marketer focused on lead generation in US insurance and home improvement verticals, running Meta/Google/TikTok campaigns with structured testing frameworks (e.g., 1-5-3, 1-8-1, 1-5-6). Reports generating 10,000+ leads at ~$15 CPL and uses a disciplined, ROI-threshold-based validation and scaling process while troubleshooting performance via state/placement-level analysis.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Mid-level VFX Artist specializing in stylized real-time effects for video games
“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”
Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps
“Frontend engineer who led a habit-tracking app (MindScope) from concept to production and built/refactored complex React + TypeScript CRM dashboards for wealth management advisors. Notable for turning an AI-generated, hard-to-maintain codebase into a scalable, typed, linted, reusable architecture and shipping high-impact dashboard updates safely via feature flags and gradual rollouts.”