Pre-screened and vetted.
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Customer Support & Applications Engineer specializing in Linux, cloud platforms, and reliability
“Cloud-focused application security practitioner with hands-on AWS and Kubernetes experience, including securing a manufacturing monitoring platform (API auth, least-privilege IAM, CI/CD security checks) and troubleshooting a production data-ingestion outage caused by an overly restrictive IAM change. Experienced in implementing cloud-native security tooling (IAM Access Analyzer, Inspector, CloudWatch) and deploying monitoring/security agents via Kubernetes sidecars with Helm, Prometheus/Grafana, and Jenkins-driven CI/CD.”
Director-level Digital Marketing & Media Buying leader specializing in paid social and growth
“Performance marketer focused on high-intent lead generation, with experience managing $80K+/month spend for a home services lead-gen business (bathroom/windows/roofing). Runs an intent-based full-funnel system across Google Search/LSA, Meta prospecting + retargeting, and selective Performance Max, using bottleneck-driven, statistically disciplined testing to scale while protecting lead quality.”
Junior Machine Learning Engineer specializing in LLM fine-tuning and semantic retrieval
“Backend engineer with legal-tech and AI workflow experience: built JurisAI, an end-to-end legal research system using OCR + embeddings + Pinecone vector search to deliver citation-grounded LLM answers with safe failure modes (~90% recall@K). Also led a GW Law metadata migration into Caspio with batch validation and parallel rollout, and has strong FastAPI/GCP production reliability and observability practices.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Junior Full-Stack Developer specializing in React/Next.js, Node.js, and AWS
“Led an end-to-end build of bhangrascape.ca, making key architecture choices across Next.js/Node/Postgres on AWS and implementing S3-based media storage with presigned URLs. Strong focus on quality and reliability via Zod validation, Jest tests, Postman endpoint testing, and CI/CD with GitHub Actions, plus hands-on UX ownership from Figma prototyping through reusable React components and A/B testing.”
Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design
“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Mid-level CRM & Lifecycle Marketing Specialist specializing in Dynamics 365 and multi-channel campaigns
Senior QA Lead specializing in game and cross-platform software testing
Junior Software Engineer specializing in Cloud, DevOps, and AI/ML
Senior Software Quality Engineer specializing in IoT and FDA-regulated medical devices
Senior Roboticist specializing in industrial automation and multi-robot systems
Senior QA Analyst specializing in hardware/software validation and regulatory compliance
Intern Software Developer specializing in Java, Python, and web applications
Intern Full-Stack Web Developer specializing in React, Node.js, and AI-powered web apps
Senior Project Management Specialist in Wealth Management and Digital Marketing
Mid-Level Full-Stack Software Developer specializing in cloud-native microservices
Mid-level QA Tester specializing in AAA game and cross-platform testing
Mid-level Full-Stack Software Developer specializing in React and Node.js microservices
Mid-Level Software Engineer specializing in identity proofing and systems integration
Senior Backend Software Engineer specializing in .NET, Azure, and scalable APIs
Mid-level QA/Test Engineer and Unity VR Developer specializing in immersive training modules