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Vetted Test Planning Professionals

Pre-screened and vetted.

LT

Senior QA Engineer specializing in AAA game quality engineering and Unreal Engine validation

Durham, NC10y exp
GitHubCedarville University
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AS

Senior QA Automation Engineer specializing in web, mobile, and API testing

New York, NY13y exp
ExperianBashkir State University
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MV

Mid-level QA Engineer specializing in test automation and FinTech trading systems

Remote6y exp
RobinhoodBelarusian State University
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AB

Mid-Level Python Developer specializing in Django, data pipelines, and automation

Sunnyvale, CA5y exp
AppleI.K. Gujral Punjab Technical University
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JM

Senior Software Test Engineer specializing in game and AR/VR QA

Lubbock, TX9y exp
Microsoft
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JW

Senior QA/Test Architect specializing in accessibility and test management

Redmond, WA18y exp
SogetiUniversity of Phoenix
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SB

Mid-level QA Engineer and Full-Stack Developer specializing in Apple platforms and ML

Lynnwood, WA5y exp
AppleUniversity of Washington
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AT

Intern/Entry Software Engineer specializing in AI document intelligence and web development

Remote0y exp
OutamationUC Santa Cruz
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TT

Senior QA Test Engineer specializing in automation and AR/VR testing

Bellevue, WA10y exp
MetaYear Up
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FL

Mid-level Software Engineer specializing in cloud infrastructure automation and ML systems

Spring, Texas3y exp
HPERice University
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TS

Senior QA Lead specializing in video game testing (mobile, PC, console)

Richardson, TX14y exp
GlobalStepPurdue University
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LD

Mid-level Game Designer specializing in narrative-driven AAA experiences

Irvine, CA5y exp
Blizzard EntertainmentCal State Fullerton

World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.

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CD

Czyznyck Deco

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Senior QA Lead specializing in large-scale game testing and release readiness

Los Angeles, CA21y exp
Intrepid StudiosUC Irvine

Game QA Lead/embedded QA with live production experience supporting a public alpha, owning narrative/early-game content quality and quest progression stability. Known for driving rapid resolution of high-impact blockers via consistent repros, cross-discipline coordination, and data-backed reporting (including bot-based success/failure measurement), while maintaining sprint-aligned test plans and documentation in JIRA/Confluence and leading developer playtests for gameplay feel/polish.

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CD

Cody Drake

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Senior QA Lead/Quality Designer specializing in mobile live-ops games

Foster City, CA22y exp
Electronic ArtsLaney College

Game QA lead with 20+ years of tooling and workflow experience, most recently leading QA on a Unity-based MLB mobile title with annual releases and major feature updates. Led QA for the PS Vita port of Borderlands 2 focused on technical requirements, performance, and usability, including making a key ship-risk call to limit multiplayer players. Known for disciplined Jira/TestRail administration, strong cross-functional communication, and uncovering critical submission-blocking issues with clear evidence and repro steps.

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MS

Senior Software QA Engineer specializing in Workday Financials and Oracle EBS

Pleasanton, CA7y exp
WorkdayKLE Technological University

QA professional with ~7 years of experience working in Scrum teams, involved from requirements and user story creation through test strategy/planning, execution, defect triage in Jira, and verification. Highlighted catching multiple issues early on an AI-driven project to avoid production regressions and escalating a blocker where a frequently used UI was broken to get it fixed quickly. Has not shipped an AAA game title.

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BK

Brandon Kraus

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Senior Game QA & Open-World Content Specialist in AAA and live-service titles

Lexington, KY17y exp
BioWareITT Technical Institute

Game QA specialist with experience across major studios and titles including EverQuest II expansions (tradeskill/content focus), Zynga Farmville (sole QA in a pod), and Rockstar (mission/scripting-related testing under NDA). Known for player-first exploratory testing and rigorous negative testing, plus building Excel-based tracking/automation to manage hundreds of items and producing high-quality bug reports with video/log evidence.

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CC

Senior QA Leader specializing in AAA games, XR platforms, and backend systems

Los Angeles, CA7y exp
LEGOUniversity of Silicon Valley

Game/interactive software QA professional with experience spanning AAA titles (Activision Black Ops 3; Halo 4/Forge) and VR at Meta (The World Beyond). Notable for modernizing QA operations at Lego BrickLink Studio by implementing Testmo and dramatically increasing test coverage and user satisfaction, plus quickly diagnosing and unblocking a critical public-launch issue caused by misconfigured gatekeeper flags.

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LL

Ling Lok Ngai

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Mid-level Backend Software Engineer specializing in search infrastructure and AWS microservices

Fremont, CA6y exp
AmazonInternational Technological University

Search/backend engineer with hands-on experience improving Apache Solr-based search systems end-to-end (indexing strategy changes, ETL updates, and Java/Spring Boot Search API work). Demonstrated production rigor with QA partnership, A/B testing, and rollback-safe kill switches, plus measurable product impact (e.g., +1.5% add-to-cart) and operational troubleshooting including traffic/security mitigation.

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SB

Shishir Bandi

Screened

Mid-level Mechanical Engineer specializing in battery validation, robotics, and controls

Dearborn, MI4y exp
FordGeorgia Tech

Robotics software candidate with hands-on experience building a self-balancing, Segway-like robotic ambulator by deriving and iteratively improving the full dynamics model (including bearing losses, BLDC back-EMF, and accurate COM estimation). Has practical ROS/ROS2 exposure (tf2, RViz, rosbag2, slam_toolbox) plus Gazebo/Simulink simulation and Turtlebot vision-based obstacle avoidance using ROS + MATLAB.

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SC

Senior QA Analyst specializing in video game testing across console, PC, and mobile

Irvine, CA6y exp
AmazonFull Sail University

Game QA professional with live production ownership on New World Aeternum (progression-driven connected rewards spanning UI, backend tracking, and live tuning) and experience on God of War Ragnarok. Emphasizes risk-based test planning, strong cross-functional triage grounded in player impact/live risk, and highly actionable Jira/TestRail practices (PAL titles, traceability, video/log evidence) to speed resolution and reduce late-cycle churn.

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CM

Director-level QA Manager specializing in AAA game testing, live services, and VR worlds

San Francisco, CA16y exp
Meta

Game QA professional with ~5 years in embedded QA roles across major studios (Experis Game Solutions, Activision, Ubisoft, Meta), including ownership of the Weapons feature area on Ubisoft’s XDefiant and feature testing on Warzone. Known for risk-based, cross-system test coverage (matchmaking/party, progression, entitlements/MTX, performance across PC/console, live-service integrations) and for leading cross-discipline meetings and release readiness reviews.

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LJ

Senior QA Lead specializing in AAA and mobile game testing automation

Mobile, AL10y exp
Big Fish GamesLouisiana State University
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PJ

Senior Linux Systems Engineer specializing in telecom, private 5G ORAN, and cloud-native platforms

Salt Lake City, UT18y exp
L3HarrisSwansea University
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