Pre-screened and vetted.
Junior Software Engineer specializing in Java game server plugins and machine learning
Mid-Level Full-Stack Software Engineer specializing in cloud, microservices, and AI/LLM systems
Junior DevOps Engineer specializing in AWS, CI/CD, and Linux infrastructure support
Mid-Level Full-Stack Software Engineer specializing in Java/Spring Boot and AWS
Mid-level Software Engineer / Game Developer specializing in Unreal Engine and VR
Mid-Level Full-Stack Software Developer specializing in Java/Spring and JavaScript
Junior Software Engineer specializing in AI-driven full-stack and distributed systems
Junior Data Scientist specializing in cybersecurity and AI/ML
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices and FinTech
Senior QA Engineer specializing in test automation for web, mobile, and APIs
Junior QA Engineer / SDET specializing in web, mobile, and API testing in banking
Mid-level Software QA Engineer (SDET) specializing in test automation and CI/CD
Senior Backend/Infrastructure Engineer specializing in Python microservices and AWS
Senior Full-Stack Engineer specializing in growth, analytics, and funnel optimization
Mid-Level Software Engineer specializing in platform reliability and microservices
Senior DevOps/Cloud Engineer specializing in AWS infrastructure and CI/CD automation
Mid-level SQL Developer specializing in MySQL, ETL, and cloud data pipelines
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Frontend Developer specializing in WebXR and Three.js
“XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.”
Junior Data Engineer specializing in Azure, CRM data pipelines, and marketing personalization
“LLM/AI engineer who has deployed production RAG conversational analytics and Text-to-SQL systems over Snowflake and curated data marts, emphasizing enterprise-grade guardrails for accuracy, security, and cost. Notable for a structured approach to reducing hallucinations (curated metric/table registry, SQL validation, RBAC, and citation-backed responses) and for building resilient, observable multi-step agent workflows using LangChain/LlamaIndex and Airflow.”
Senior AI/ML Engineer & Data Scientist specializing in LLMs, RAG, and MLOps
“ML/NLP practitioner who has delivered production systems in regulated domains, including a healthcare compliance pipeline using RAG (GPT-4/Claude) plus TF-IDF retrieval that increased document review throughput 4.5x. Also has hands-on experience improving fraud detection data quality via entity resolution (Levenshtein, Dedupe.py) validated with A/B testing, and building scalable, monitored workflows with Airflow, CI/CD, and AWS SageMaker.”