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Vetted Visual Studio Professionals

Pre-screened and vetted.

KN

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.

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IA

Ikenna Ajah

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Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.

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CS

Craig Smith

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Senior Software Engineer specializing in VR/AR training and immersive learning

Glasgow, UK8y exp
SoluisAbertay University

Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.

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AR

Adam Rehberg

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Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games

9y exp
Run GamesDigiPen Institute of Technology

Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.

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AA

Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing

10y exp
Digital MiningBelarusian State University of Informatics and Radioelectronics

Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.

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GJ

Junior AI/ML Software Engineer specializing in automation and healthcare imaging

Charlotte, NC2y exp
Bridge Investment GroupUniversity of North Carolina at Charlotte

Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.

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JT

Joel Taylor

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Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.

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AJ

ALI JEMAAA

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Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.

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SP

Smit Panchal

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Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.

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AD

Alex Diamandi

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Junior Software Developer specializing in AI data labeling and full-stack web development

Toronto, Canada2y exp
MetaYork University

Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.

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SB

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.

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NB

Junior Game Artist specializing in stylized 2D/3D animation and digital art

2y exp
YouTubePhysics

Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.

C#Graphic DesignUnityVisual Studio2D Animation2D Traditional Animation+33
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EO

Erick Ortega

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Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation

Raleigh, NC2y exp
Prometheus GroupNorth Carolina State University

Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.

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KA

Kerem Aydin

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Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.

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SS

Junior Full-Stack Software Engineer specializing in GenAI and web platforms

Atlanta, GA2y exp
Colombo AITexas Tech University

AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.

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AR

Ayush Rana

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Junior Full-Stack Software Engineer specializing in FastAPI, Node.js, and React

ON, Canada3y exp
Giro FintechUniversity of Windsor

Frontend engineer in fintech who led a client onboarding platform end-to-end, building a scalable React/TypeScript architecture with Redux-driven multi-step verification workflows. Strong focus on quality at scale through UI automation/E2E testing and CI/CD (GitHub Actions + Docker), enabling faster releases (bi-weekly to daily) while staying stable despite evolving backend APIs.

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AM

Ali Malik

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Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.

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MA

Murat Arat

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Junior Full-Stack Java Developer specializing in FinTech payments

Cranbury, NJ5y exp
AlacritiNJIT

Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.

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TP

Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization

Remote11y exp
Van Metre CompaniesCentenary University

UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).

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VY

Victoria Yi

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Junior Financial Data Analytics and Programming Candidate

New York City, NY
Babson College

Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.

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TM

Tony Monckton

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Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.

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AT

Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.

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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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NG

Senior QA Engineer specializing in game and VR simulation testing

Richardson, TX7y exp
GlobalStepSt. Petersburg College
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