Pre-screened and vetted in the NYC Metro.
Entry-Level Full-Stack Software Engineer specializing in backend systems and web apps
Senior Software Engineer specializing in MLOps and production ML platforms
Senior Full-Stack Software Engineer specializing in Python and modern web platforms
Senior Software Engineer specializing in .NET microservices and Azure healthcare platforms
Mid-Level Software Engineer specializing in enterprise integrations and cloud automation
Mid-level Software Engineer specializing in distributed systems and ML infrastructure
Director-level Enterprise Architect specializing in cloud, AI, and digital transformation
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native systems
Executive software engineer specializing in full-stack JavaScript and product engineering
Mid-level Software Development Engineer specializing in Java backend and microservices
Executive AI Strategy & Engineering Leader specializing in Generative AI and cloud platforms
Mid-level Robotics Engineer specializing in ROS2 autonomy and simulation
Senior Software Engineer specializing in cloud-native security and API platforms
Mid-Level Backend Software Engineer specializing in FinTech and payments
Mid-level Software Engineer specializing in agentic AI and distributed backend systems
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Entry-level Software Engineer specializing in backend and cloud systems
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Senior Backend Engineer specializing in cloud-native microservices and AI integrations