Pre-screened and vetted.
Senior Go Engineer specializing in distributed systems for FinTech and Healthcare
“Frontend-focused engineer with experience in healthcare and fintech dashboards, especially around real-time data delivery and performance. In a growth-stage startup environment, improved dashboard architecture by replacing polling with React Query and GraphQL, leading to more responsive and reliable user experiences and fewer stale-data complaints.”
Senior Go Engineer specializing in platform infrastructure and observability
“Full-stack/backend-heavy engineer with strong healthcare domain expertise, focused on modernizing regulated platforms for payroll, billing, and caregiver operations. Notably led a legacy Express.js billing platform migration to modular NestJS services that enabled same-day deployments and unblocked enterprise customer onboarding, while bringing deep experience in compliance, auditability, and production reliability.”
“Backend-focused engineer with deep healthcare interoperability experience, building Go-based distributed systems for live clinical data exchange across hospital systems. Stands out for combining startup-style ownership with HIPAA/compliance rigor, including creating a reusable Go microservice template and improving reliability across Kafka, PostgreSQL, and Kubernetes-based production platforms.”
Senior Full-Stack Engineer specializing in Python web and cloud applications
“Full-stack engineer with strong Python/React experience who has built systems from scratch, including a custom POS platform as the sole initial engineer. They also bring applied experience across IoT reward platforms, HR matching/search systems, and LLM-powered automation products, with a track record of improving reliability and speed through thoughtful architecture decisions.”
Senior Full-Stack Game Developer specializing in Unity, backend, and multiplayer systems
“Unity engineer with 11+ years of experience spanning gameplay systems, multiplayer networking, mobile optimization, VR, and recent AI/LLM-driven tooling. He described substantially reworking systems for the mobile version of Attack of the Earthlings, with code improvements strong enough to be reused on the PC version, and more recently led major modernization work on Shiba Eternity including Unity upgrades, restructuring, and cross-functional delivery processes.”
Senior Software Engineer specializing in full-stack platforms and distributed systems
“Engineer with boutique startup-style experience on small teams, owning full vertical slices in ambiguous client environments. Particularly strong in NetSuite-based B2B SaaS-style automation for finance and operations, where they reverse-engineered undocumented workflows and rebuilt them into modular, audit-ready systems. Also actively coding across Go, Python, and React/TypeScript, making them a rare blend of integration architect and hands-on full-stack builder.”
Senior Software & AI Engineer specializing in full-stack development and FinTech AI
“Startup-focused full-stack engineer who has worked across fintech and digital health, including Pivotxy and Cybele Health. They combine backend/API development with AI integration, including GPT-powered financial reporting and a finance agent benchmark, and have helped turn manual report workflows that took weeks into outputs generated in minutes.”
Senior Software Engineer specializing in game development and gambling systems
“Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.”
Junior Full-Stack Engineer specializing in AI-powered web platforms
“Full-stack engineer with hands-on experience shipping multiple AI-powered products, including donor recommendation systems, RAG-based document Q&A, and cybersecurity threat analysis tools. Stands out for combining TypeScript/React and backend API development with practical LLM evaluation, grounding, and production optimization—driving measurable outcomes like 30% higher donor engagement and 87% answer accuracy under 2-second latency.”
Senior Game Platform Engineer specializing in Unity mobile games
“Unity engineer with 8+ years of experience who owned Pitch5T end-to-end, spanning core gameplay systems, data-driven bot AI, mobile optimization, and custom real-time PvP networking. Particularly strong in building designer-friendly LiveOps workflows using telemetry and remote config so balancing could happen without repeated engineering intervention.”
Mid-Level Software Engineer specializing in cloud-native microservices and full-stack development
“Full-stack engineer with deep startup experience building products from scratch under ambiguous requirements. Delivered a scalable, admin-configurable notification platform (Spring Boot/Java/Kafka) supporting 50+ notification types across 3 channels for 10k+ users, cutting new notification setup to ~5 minutes. Also built a Tinder-meets-LinkedIn job-swiping app (React/TS + Node/Prisma) and has hands-on AWS production ops (ECS/EKS, RDS, CloudWatch) plus multiple third-party integrations (Stripe, QuickBooks, Twilio).”
Junior AI/ML Software Engineer specializing in automation and healthcare imaging
“Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Mid-level Backend Software Engineer specializing in Java/Spring Boot and AWS microservices
“Owned and stabilized Decathlon e-commerce payment services, taking a prototype reliability effort to production by implementing failure detection/retries, load testing, and DB performance optimizations—reducing payment failures and cart abandonment. Also demonstrates an LLM/agentic workflow support mindset with strong observability, rapid incident diagnosis, and durable prevention via RCA, safeguards, and regression/replay testing, plus experience supporting sales/support with technical reassurance.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Senior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend engineer with experience building an orthodontics-focused IoT web product, including a complex React + TypeScript 3D treatment viewer with a layered architecture (data layer plus multiple canvas asset managers). Has applied performance techniques like caching and Web Workers to keep the UI responsive under heavy computation, and shipped monetization features such as payments and coupon/discount flows with structured QA rollout.”
Junior Software Engineer specializing in cloud-native microservices and applied AI/ML
“Built and deployed a production AI accessibility platform that turns chart and image-based graphs into real-time audio narratives for visually impaired users. Implemented a ResNet-based CV + OCR + NLP + TTS pipeline and improved performance through preprocessing, Redis caching, and Kubernetes autoscaling/rolling updates on AWS to handle traffic spikes with no downtime.”
Junior Full-Stack Software Engineer specializing in Node.js, React, and REST APIs
“Full-stack engineer who shipped and owned a production Document Chat feature built with Next.js App Router/TypeScript and a Node/Express RAG backend, including JWT-secured route handlers and streaming responses. Demonstrated strong post-launch ownership by improving latency (~30%) via MongoDB indexing/query optimization and reducing AI costs through caching, backed by profiling with React Profiler and Chrome DevTools.”
Mid-Level Full-Stack Software Engineer specializing in FinTech and cloud-native microservices
“Built and shipped a production LLM-powered incident response agent for a microservices platform, automating alert triage and safe remediation recommendations with strong guardrails (RAG grounding, structured JSON outputs, rule-based validation, and human-in-the-loop). Implemented state-machine orchestration (Redis/Kafka), comprehensive eval/monitoring, and an error categorization pipeline that cut hallucination errors ~40% and reduced MTTR ~30%.”
Mid-level Frontend Engineer specializing in React and Next.js
“Frontend engineer with healthcare product experience who led end-to-end delivery of therapist-facing dashboards and clinical workflows in React + TypeScript, including real-time data and multi-role complexity. Emphasizes scalable feature-based architecture, strong domain typing (discriminated unions/domain layer), and performance techniques (scoped state, selector subscriptions, virtualization) alongside disciplined rollout practices (feature flags, QA, monitoring).”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Senior Unity Developer specializing in game systems, AR, and Web3 integration
“Senior game developer with ~10+ years of experience who has authored a core Unity turn-based skill system (VFX, projectiles, status effects, async sequencing) and implemented Photon Fusion networking for an iOS simulation game with 6-player lobbies, dedicated servers, RPCs, and reliable data synchronization.”
Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction
“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs
“Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.”