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Ajay Birla

Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, IndiaLead - Unity Developer and Frontend14 years experiencePrincipalVideo GamesMobile GamesConsole Games
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About

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

Experience

Lead - Unity Developer and FrontendFabzen Technologies Private Limited
Software ArchitectEntain India
Lead Software Engineer - UnitySide
Lead Game EngineerPurpleTalk India Private Limited
Software Engineer – ISmartCloud Infotech Private Limited
Game ProgrammerGameshastra Solutions Private Limited

Education

Medi-Caps Institute of Technology and Managementbachelor, Computer Science (2011)

Key Strengths

  • Architected scalable Unity gameplay pipeline by replacing hardcoded logic with a designer-facing level tool that exports JSON
  • Improved team productivity by offloading level setup from developers to designers; led a team of 4–5 developers
  • Multiplayer networking breadth across Photon PUN, UNet, Mirror, and Socket.IO
  • Solved multiplayer desynchronization by moving to master-client authoritative simulation with input replication
  • Performance optimization knowledge for VR/mobile (materials, batching, texture compression) with Meta Quest 90 FPS constraints
  • Technical leadership in setting feasible multiplayer room targets (e.g., 100-user metaverse room) balancing UX (voice chat noise) and tech constraints

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Languages

English

Skills

UnityC#.NETC++CGame DevelopmentGameplay SystemsPhysics SystemsAI SystemsSystems ArchitectureEngine ArchitectureFramework DesignDependency InjectionStrangeIoCTools Development