Vetted Unity Developers in California

Pre-screened and vetted in California.

C#AndroidUnityC++Meta QuestAnimation
Erik Behar — Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D in Palo Alto, CA

Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D

Palo Alto, CA19y exp
The Virtual WildThe Art Institute of California - San Francisco
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Astha Kapila — Mid-level XR/UX Engineer specializing in prototyping input and interaction systems in Playa Vista, CA

Mid-level XR/UX Engineer specializing in prototyping input and interaction systems

Playa Vista, CA6y exp
GoogleSouthern California Institute of Architecture
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EL

Senior XR/Immersive Technology Developer specializing in Unity and Unreal Engine

Los Angeles, CA6y exp
NikeUC Irvine
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DC

Senior Unity Developer specializing in multiplayer systems and VR/mobile optimization

Sacramento, CA9y exp
Light & WonderLomonosov Moscow State University
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CR

Senior Unity Developer specializing in VR/MR/XR

Los Angeles, CA
Magnit
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OJ

Senior Unity/XR Engineer specializing in OpenXR mixed reality and real-time rendering

San Francisco, CA12y exp
HAMCOR GamesIşık University
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TW

Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences

Los Angeles, California16y exp
Warner Bros. GamesEmerson College
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DC

Senior Unity Engineer specializing in VR/MR and AI-driven gameplay systems

Pomona, CA5y exp
Cal Poly PomonaCal Poly Pomona
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WL

Senior Unity Developer specializing in multiplayer and procedural systems

California, USA5y exp
Synergy InteractiveSouthern Methodist University
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Bhavesh Patel — Senior Unity Developer specializing in AR/VR and multiplayer games in CA, United States

Bhavesh Patel

Screened

Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.

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