Principal Software Engineer specializing in Unity game development and developer tooling
Aurel already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer from Rec Room who owned end-to-end systems spanning downloadable avatar content delivery (Addressables + auth/CDN), build automation/CI for asset bundles, and creator tooling (Avatar Studio). Also implemented AI-driven localization and generative mesh features, and has deep multiplayer experience with Photon and Photon Quantum across VR (Meta Quest) and mobile platforms, citing a 20% retention lift from faster content delivery and customization.
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