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Bo Hu

Junior Game Designer specializing in level and encounter design

BilibiliUC Santa CruzBeijing, China2 Years ExperienceJunior Level

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About

Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.

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Key Strengths

  • Owned and iterated a racing mode through 5 major iterations based on playtests and CBT telemetry
  • Strong telemetry + qualitative feedback loop (fail hotspots, retry patterns, clear times, mechanic usage, confusion points)
  • Rapid UE5 Blueprint prototyping (first playable in ~5 days) with iterative tuning after feedback
  • Designs for mobile constraints (FOV/aspect ratio, readability) and adjusts layouts/verticality accordingly
  • Balances player agency and challenge (restored combat with speed tradeoff; checkpoint-based recovery to reduce frustration)
  • Built reusable in-battle tutorial framework using contextual triggers (teach-practice-test structure)
  • Clear cross-discipline design specs emphasizing edge cases, event priority, and separating logic from tuning values

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Experience

Level Designer for THRUD (Shipped Title)BILIBILI Access Studio · Sep 2021 – Jun 2023
Game Testing InternTencent Technology · Oct 2016 – Nov 2016internship

Education

UC Santa Cruzmaster, Game and Playable Media
University of Washingtonbachelor, Art (Interdisciplinary Visual Arts) (2021)

Awards

  • President/Dean’s List - University of Washington (2020 Spring)
  • President/Dean’s List - University of Washington (2020 Fall)

Skills

UnityC#SQLAdobe PhotoshopBlenderGitJiraProblem SolvingUnreal Engine 4Unreal Engine 5LÖVE (Love2D)LuaVisual ScriptingDatabase ManagementLevel Behavior Trees

Languages

English

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Connect with Bo

Bo already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Hire with Reval

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Bo HuJunior Game Designer specializing in level and encounter design