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Bo Hu

Junior Game Designer specializing in level and encounter design

Beijing, ChinaLevel Designer for THRUD (Shipped Title)2 years experienceJuniorVideo GamesMedia & Entertainment
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About

Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.

Experience

Level Designer for THRUD (Shipped Title)BILIBILI Access Studio
Game Testing InternTencent Technology

Education

UC Santa Cruzmaster, Game and Playable Media
University of Washingtonbachelor, Art (Interdisciplinary Visual Arts) (2021)

Key Strengths

  • Owned and iterated a racing mode through 5 major iterations based on playtests and CBT telemetry
  • Strong telemetry + qualitative feedback loop (fail hotspots, retry patterns, clear times, mechanic usage, confusion points)
  • Rapid UE5 Blueprint prototyping (first playable in ~5 days) with iterative tuning after feedback
  • Designs for mobile constraints (FOV/aspect ratio, readability) and adjusts layouts/verticality accordingly
  • Balances player agency and challenge (restored combat with speed tradeoff; checkpoint-based recovery to reduce frustration)
  • Built reusable in-battle tutorial framework using contextual triggers (teach-practice-test structure)
  • Clear cross-discipline design specs emphasizing edge cases, event priority, and separating logic from tuning values

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Languages

English

Skills

UnityUnreal Engine 4Unreal Engine 5LÖVE (Love2D)C#LuaVisual ScriptingSQLDatabase ManagementLevel Behavior TreesEnemy Behavior TreesAI Behavior TreesCombat TuningRapid PrototypingAdobe Photoshop