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Charles Victoria

Senior Gameplay & Character Animator specializing in cinematic and interactive game animation

Lead Gameplay Animator6 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality
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About

Gameplay/cinematic animator with shipped AAA experience at Naughty Dog (The Last of Us Part II) and Retro Studios (Metroid Prime 4: Beyond), spanning in-game cinematics, player interactions, and mocap cleanup/polish in Maya. Also built locomotion and combat animation for an open-world multiplayer brawler at GameFam, partnering with engineering on hit/reaction prioritization and interruption rules to keep combat readable and coherent in real time.

Experience

Lead Gameplay AnimatorGameFam
Gameplay AnimatorRetro Studios
Associate Gameplay AnimatorNaughty Dog
Character AnimatorTransfrVR
Character AnimatorD.M.A.I.
Animation AssistantNaughty Dog
Character AnimatorBrainzoo Studios

Key Strengths

  • Seamless gameplay-to-cinematic animation transitions (contact points, hand placement, root stability, timing)
  • Strong real-time engine integration mindset with in-engine testing/validation for blends and pops
  • Cross-functional collaboration with engineering to make gameplay logic visually readable (hit prioritization, dominant reaction poses)
  • Designing combat reactions that layer cleanly and interrupt predictably without breaking locomotion/combat flow
  • Motion-capture cleanup/polish that preserves realism while removing noise/artifacts for in-game use
  • Backend animation state optimization to reduce system overload and improve runtime performance

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Languages

English

Skills

3D Animation2D Asset CreationAdobe Creative SuiteAnimation Previsualization (Previs)BlenderCamera AnimationCharacter AnimationCinematic AnimationCombat Animation SystemsInteractive AnimationKeyframe AnimationMayaModelingMotion CaptureMotion Capture Cleanup