No cost, no commitment - we'll make a personal intro
CV
Charles Victoria
Senior Gameplay & Character Animator specializing in cinematic and interactive game animation
GameFamGnomon6 Years ExperienceSenior LevelWorks On-Site
Connect with Charles
Charles already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Typically responds within 24 hours
Recommended
Already have an account?
About
Gameplay/cinematic animator with shipped AAA experience at Naughty Dog (The Last of Us Part II) and Retro Studios (Metroid Prime 4: Beyond), spanning in-game cinematics, player interactions, and mocap cleanup/polish in Maya. Also built locomotion and combat animation for an open-world multiplayer brawler at GameFam, partnering with engineering on hit/reaction prioritization and interruption rules to keep combat readable and coherent in real time.
Hire with Reval
Find your next great hire
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Senior Game Animator specializing in cinematic and gameplay character performance
7y exp
PlayStationCalifornia State University, Fullerton
“Senior gameplay animator with shipped AAA sports experience (NBA 2K) and WB Games experience, specializing in mocap cleanup/polish that holds up under instant replay and any camera angle. Experienced iterating animations from Maya into UE5 for validation and correct runtime triggering (state machines/blueprints), and known for preserving authentic superstar player nuance even when source data comes from messy machine-learning captures.”
Senior Gameplay Animator specializing in real-time character and combat animation
Los Angeles, CA12y exp
AvalonGnomon
“Senior gameplay animator with shipped AAA experience on Just Cause 4 (cinematics) and deep UE5 implementation experience—often operating as one of the only animators on a project. Led multiple combat-style animation sets, owned mocap cleanup/polish workflows across Maya/MotionBuilder and UE5, and partnered with engineering/tech animation on systems like AI-driven talking characters (viseme setup).”