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Jonathan Muller

Senior Gameplay Animator specializing in real-time character and combat animation

Los Angeles, CASenior Gameplay Animator12 years experienceSeniorVideo GamesMedia & EntertainmentFilm & Television
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About

Senior gameplay animator with shipped AAA experience on Just Cause 4 (cinematics) and deep UE5 implementation experience—often operating as one of the only animators on a project. Led multiple combat-style animation sets, owned mocap cleanup/polish workflows across Maya/MotionBuilder and UE5, and partnered with engineering/tech animation on systems like AI-driven talking characters (viseme setup).

Experience

Senior Gameplay AnimatorAvalon
Senior Character Animator/ Senior Previs ArtistThe Third Floor
AnimatorWalt Disney Animation Studios
Gameplay AnimatorMadison Square Garden: Ventures
Freelance Character AnimationLagoon Black
Technical Animator / Character AnimatorBlue Sky Studios

Education

Washington State Universitybachelor, Fine Arts (2009)

Key Strengths

  • Shipped AAA cinematics animation on Just Cause 4 with strong realism, weight, and timing
  • Iterative Maya ↔ UE5 workflow to ensure mocap and keyframed animation holds up in gameplay
  • Built and tuned UE5 locomotion/combat animation systems using Data Assets, Blueprints, and state machines
  • Led development of 6 distinct combat styles with unique locomotion sets
  • Hands-on gameplay validation through daily in-engine testing
  • Cross-discipline collaboration with animation leads, gameplay animators, engineers, and tech animation to solve pipeline/system issues
  • Created complex bow mechanic animations with precise timing and custom locator-based rigging in Maya

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Contact

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Languages

English

Skills

Gameplay AnimationCinematic AnimationCharacter AnimationKeyframe AnimationAutodesk MayaUnreal EngineUnreal Engine 5.6UnityReal-time EnginesReal-time ImplementationCombat LoopsCombat SystemsTraversal SystemsPrototypingCinematic Gameplay Sequences