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Ricky Robinson

Senior Game Animator specializing in cinematic and gameplay character performance

Senior Animator7 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality (VR)
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About

Senior gameplay animator with shipped AAA sports experience (NBA 2K) and WB Games experience, specializing in mocap cleanup/polish that holds up under instant replay and any camera angle. Experienced iterating animations from Maya into UE5 for validation and correct runtime triggering (state machines/blueprints), and known for preserving authentic superstar player nuance even when source data comes from messy machine-learning captures.

Experience

Senior AnimatorSony Interactive Entertainment (PlayStation)
Senior AnimatorWarner Bros Games
Gameplay AnimatorElectronic Arts (EA)
Body AnimatorVisual Concepts (2K)
Cinematic animatorReady At Dawn
AnimatorPlayStation Studios SD

Education

California State University of Fullertonbachelor, Animation (2016)

Key Strengths

  • High-fidelity mocap cleanup with strict contact/penetration standards for 360°/instant-replay camera scrutiny
  • Strong iteration loop between Maya and UE5 to resolve translation issues (timing/pose/export/state-machine slotting)
  • Methodical end-to-end mocap polish workflow (timing → posture pass → contacts/constraints → fingers/face → eyeline)
  • Authenticity-focused sports animation polish using heavy reference analysis, including noisy ML-derived player motion data
  • Efficient delivery under time/hour budgets while maintaining AAA-quality animation

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Contact

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Languages

English

Skills

3D AnimationAgileAnimBot Animation ToolsAnimation PrinciplesAnimation State MachinesBody AnimationBody MechanicsBlueprints (Unreal Engine)Character AnimationCharacter PerformanceCinematic AnimationCinematic PerformancesCross-Discipline CollaborationFacial AnimationFeedback-Driven Workflow