Mid-level VFX Artist specializing in stylized real-time effects for video games
Christian already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.
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