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Christian Freitas

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, BrazilVFX ARTISTMid-LevelVideo GamesMedia & Entertainment
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About

VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.

Experience

VFX ARTISTPiloto Studio
VFX ARTISTFight'n Fall

Education

UFRGSmaster, Human Movement Sciences (Cognition and Motor Control; Dance & Aging)
UFRGSbachelor, Physical Education (Biomechanics and Dance; Applied to Animation Principles)

Key Strengths

  • Mobile-first VFX optimization approach applied to a shipped multiplayer title (60+ FPS under simultaneous triggers)
  • Deep real-time rendering performance optimization (overdraw/fill-rate, texture lookups, vertex vs pixel shader cost)
  • Shader Graph technical problem-solving (custom dissolve, Fresnel, procedural noise via custom function nodes)
  • Data-driven profiling and refactoring to hit a locked 60 FPS / 16ms frame budget
  • Gameplay clarity-focused VFX iteration in multiplayer (reducing visual noise while preserving impact)
  • Cross-functional collaboration with designers and engineers to align VFX timing, mechanics, and performance

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Contact

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Languages

EnglishPortugueseSpanish

Skills

Visual Effects (VFX)Stylized VFXReal-Time VFXParticle SystemsVFX PipelineUnityUnreal Engine 5Unreal EngineBlenderAdobe Creative SuiteShader DevelopmentCustom ShadersGameplay VFXGameplay ClarityGame Feel