Reval LogoFind More Talent
FP

FELIPE PEREIRA

Senior 3D Generalist specializing in game level design and environment art

Campinas, SPLevel Designer, Environment and Prop Artist10 years experienceSeniorVideo GamesMedia & EntertainmentTelecommunications
ScreenedIdentity Verified

Connect with FELIPE

FELIPE already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Recommended

Already have an account?

About

Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.

Experience

CAD DesignerProlink Telecom
QA TesterSquare Enix Latin America
Customer Service RepresentativeIBM

Education

Savannah College of Art and Designbachelor, Interactive Media and Game Design (2025)
Pontificia Univercidade Catolica de Campinasassociate, Digital games (2017)

Key Strengths

  • Designs VFX to improve gameplay readability and progression signaling
  • Performance-first VFX decision-making for VR/mobile (stable frame rate, low draw calls)
  • Iterates effectively from playtest feedback to tune clarity and intensity of effects
  • Collaborates with designers/engineers to sync VFX with scripted gameplay events
  • Maintains visual consistency using GDD/art book/reference-driven approach

Discover more candidates like FELIPE

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with FELIPE

FELIPE already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Recommended

Already have an account?

Contact

candidate@example.com(555) 123-4567LinkedIn Profile
Sign up to view

Languages

PortugueseEnglish

Skills

3D ModelingTexturingUV MappingLevel DesignLevel PrototypingLevel TestingPlayer GuidancePlayer FlowLine of Sight DesignPacing DesignCombat Encounter PacingGame DesignGame DevelopmentGame Design Document (GDD)Blockout