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Hleb Rahoisha

Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, PolandSenior Unity Developer7 years experienceSeniorVideo GamesMobile GamesVirtual Reality (VR)
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About

Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.

Experience

Senior Unity DeveloperPlaytika
Middle Unity DeveloperKevuru Games
Middle Unity DeveloperTravoLab
Junior Unity DeveloperTAKU Studio
Junior Unity Developer4iLab

Education

BSU Faculty of Mechanics and Mathematicsmaster, Mechanics and Mathematics (2017)

Key Strengths

  • Architected reusable, data-driven AI patrol behaviors in Unity using abstract interfaces
  • Refactored monolithic behavior-tree logic into atomic reusable nodes to improve scalability and designer flexibility
  • Built authoritative, event-driven multiplayer systems (Photon/Mirror) with bandwidth-conscious synchronization
  • Applied interpolation/prediction techniques to reduce visible snapping and mitigate latency-driven desync
  • Deep VR/mobile performance optimization experience (Quest): draw calls, culling, shader/lighting/overdraw, CPU update loop reduction
  • Solved VR GPU bottlenecks from skinned meshes by baking animations and swapping simplified meshes for distant/non-interactive NPCs
  • Enabled rapid balancing via Excel-driven configuration and safe data validation
  • Created internal Unity editor tools to automate prefab/material setup and streamline artist/designer workflows
  • Mentored juniors through architecture guidance, code reviews, and technical talks (entities + HMVC patterns)

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Languages

EnglishBelarusianRussianPolish

Skills

UnityC#.NETMobile Game DevelopmentVR DevelopmentPC Game DevelopmentiOS DevelopmentAndroid DevelopmentAmazon AppstoreGameplay Systems DevelopmentLiveOpsEntity Component System (ECS)HMVCEntitasClient-Server Architecture