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Igor Pontes

Mid-level VFX/Game Artist specializing in real-time effects and shaders

São Paulo, BrazilVFX Artist5 years experienceMid-LevelVideo GamesMedia & Entertainment
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About

Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).

Experience

VFX ArtistHaki Studios
3D ArtistWildlife Studios

Education

ESAMC/UNAbachelor, Marketing and Advertising (2021)

Key Strengths

  • Mobile VFX performance optimization (draw calls, memory, texture atlases, material reuse)
  • Pragmatic test-and-profile approach to choosing VFX techniques (shader vs flipbook vs particles)
  • Unity real-time VFX creation (Shader Graph + particle systems) with mobile constraints awareness
  • Cross-functional generalist mindset from small indie studio environment
  • Effective use of AI tools to accelerate scripting and fill knowledge gaps

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

PortugueseEnglishSpanish

Skills

UnityUnity Built-in Render PipelineUnity URPUnreal EngineReal-time VFXVFX GraphShurikenShader GraphAmplify Shader EditorCustom shadersShader creationAnimationMotion design2D animationTiming