Mid-level VFX/Game Artist specializing in real-time effects and shaders
Igor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).
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