Senior Game Programmer specializing in Unity gameplay systems and animation tech
Igor already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.
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