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About
Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.
Experience
Lead Unity Developer (VR & Multiplayer)Virtual Zone
Game MasterVirtual Zone
Chess TeacherPrivate
Independent Development & Game JamsPrivate
Key Strengths
Shipped multiple Unity titles to Meta Quest 2/3
VR performance optimization for high-immersion experiences
Built a custom VAT system enabling 400+ animated characters without negative performance impact
End-to-end ownership as sole Unity developer on multiple Siemens VR experiences
Rapid problem isolation and delivery of functional solutions without blocking other teams (branching + iterative testing)
Ability to create custom shaders and environments to achieve specific VR visual moods
Fast solo prototyping (2-day game jam) with procedural generation and upgrade/shop systems
Reference Highlights
Strongly Recommended
Strong impact on game performance and player experience
Prioritizes performance
Balances graphics quality with performance
Creates useful tools for artists
Introduces new techniques
Adapts well to changing priorities
Coherent and rational decision-making
Deep Unity knowledge; can achieve what he sets out to do
Highly dedicated; works extra hours and continues improving at home
Supports team optimization with clear constraints (CAPs) and training
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