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jhoseman maraza

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, PerúVFX Artist9 years experienceSeniorVideo GamesMedia & Entertainment
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About

VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.

Experience

VFX ArtistChromaWay
Unreal VFX ArtistDardo Studios
VFX ArtistDante Games
VFX ArtistEasy Games
Technical ArtistNimble Giant Entertainment
Visual Effects ArtistFair Play Labs
Visual Effects ArtistKraken Empire
Visual Effects ArtistLince Works
Visual Effects ArtistAppnormals
Visual Effects ArtistSempi Games
Unity 3D DeveloperYolex Games

Key Strengths

  • 6 years professional experience creating VFX
  • Built a reusable master shader to generate multiple VFX types (fire, wind, lightning, darkness, electricity)
  • Strong real-time optimization mindset (instancing many VFX, minimizing transparency overlap/overdraw, controlling particle counts)
  • Texture atlas/spritesheet strategy to reduce memory while maintaining quality (64–256px secondary elements)
  • Rapid prototyping: implemented a code-only VFX system in 3 days and produced ~30 VFX in Babylon Playground
  • VR performance awareness (prefers masked materials; avoids transparency)

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Languages

SpanishEnglish

Skills

Game VFXReal-time VFXParticle SystemsNiagaraCascadeShurikenVFX GraphShadersHLSLShader GraphNode-based shadersOptimizationPerformance optimizationCross-team collaborationRemote teamwork