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João Pedro Murat

VFX Artist specializing in stylized real-time effects for Unity

Sorocaba, BrazilVFX ArtistVideo GamesMedia & EntertainmentEducation
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About

Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.

Experience

VFX ArtistPiloto Studio
VFX ArtistFight n’ Fall
Administrative TechnicianCPS - Centro Paula Souza

Education

University of Sorocababachelor, Economics (2027)

Key Strengths

  • Designing readable, performant VFX for bullet-hell gameplay with many simultaneous on-screen elements
  • Mobile performance optimization (reducing overdraw, controlling particle counts, lowering draw calls via atlases/flipbooks)
  • Real-time VFX creation using geometry/material tricks to achieve detail without heavy geometry
  • Using scripting to manage VFX behavior and reduce reliance on particle-heavy solutions
  • Collaborates closely with programmers, artists, and designers while thriving in structured production environments

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Contact

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Languages

English

Skills

UnityUnreal EngineReal-time VFXStylized VFXVFX Pack DevelopmentShader DevelopmentShader CustomizationProcedural WorkflowsPipeline IntegrationAsset OptimizationAsset ReuseTexture CreationMaterial CreationFlipbook CreationBlender