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João Pedro Murat

VFX Artist specializing in stylized real-time effects for Unity

Piloto StudioSENACSorocaba, Brazil

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About

Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.

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Key Strengths

  • Designing readable, performant VFX for bullet-hell gameplay with many simultaneous on-screen elements
  • Mobile performance optimization (reducing overdraw, controlling particle counts, lowering draw calls via atlases/flipbooks)
  • Real-time VFX creation using geometry/material tricks to achieve detail without heavy geometry
  • Using scripting to manage VFX behavior and reduce reliance on particle-heavy solutions
  • Collaborates closely with programmers, artists, and designers while thriving in structured production environments

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Experience

VFX ArtistPiloto Studio
VFX ArtistFight n’ Fall
Administrative TechnicianCPS - Centro Paula Souza · Jan 2021 – Jan 2023

Education

University of Sorocababachelor, Economics (2027)

Skills

UnityUnreal EngineBlenderAdobe PhotoshopReal-time VFXStylized VFXVFX Pack DevelopmentShader DevelopmentShader CustomizationProcedural WorkflowsPipeline IntegrationAsset OptimizationAsset ReuseTexture CreationMaterial Creation

Languages

English

Certifications

Systems Programming - Senac Sorocaba

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João already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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João Pedro MuratVFX Artist specializing in stylized real-time effects for Unity