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Luiz Freire - VFX Artist - Contractor

Luiz Freire

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

OnibiPontifical Catholic University of Paraná6 Years ExperienceMid Level

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About

Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.

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Key Strengths

  • Improves combat readability by designing hit VFX that communicate hit confirmation, damage type, and damage amount
  • Iterates effectively using QA/playtest feedback and prioritizes fixes via Jira
  • Strong performance-minded VFX approach (faking effects, quads over complex meshes, simple shaders, minimizing transparency)
  • GPU-optimized environment VFX solution (low-poly mesh + shader using UV channels/vertex colors) to replace costly particle systems
  • Cross-functional collaboration with design, art/creative direction, and tech art from block-in through polish
  • Maintains visual clarity by pushing back on overly flashy direction when it would harm gameplay readability

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Experience

VFX Artist - ContractorOnibi · Dec 2024 – Presentcontract
Unreal Technical ArtistSilver Spoon Animation · Jun 2022 – Oct 2024
Unreal Game DeveloperImersys · Oct 2019 – May 2022

Education

Pontifical Catholic University of Paranábachelor, Game Development (2022)

Awards

  • Sports Emmy - Silver Spoon Animation
  • Academic merit award

Languages

English

Certifications

Animation Design - Pontifícia Universidade Católica do Paraná (PUCPR)

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Connect with Luiz

Luiz already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Hire with Reval

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Luiz FreireMid-level Realtime VFX Artist specializing in game engine effects and shaders