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Luiz Freire

Mid-level Realtime VFX Artist specializing in game engine effects and shaders

VFX Artist - Contractor6 years experienceMid-LevelVideo GamesMedia & EntertainmentAnimation
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About

Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.

Experience

VFX Artist - ContractorOnibi
Unreal Technical ArtistSilver Spoon Animation
Unreal Game DeveloperImersys

Education

Pontifícia Universidade Católica do Paraná (PUCPR)bachelor, Game Development (2022)

Key Strengths

  • Improves combat readability by designing hit VFX that communicate hit confirmation, damage type, and damage amount
  • Iterates effectively using QA/playtest feedback and prioritizes fixes via Jira
  • Strong performance-minded VFX approach (faking effects, quads over complex meshes, simple shaders, minimizing transparency)
  • GPU-optimized environment VFX solution (low-poly mesh + shader using UV channels/vertex colors) to replace costly particle systems
  • Cross-functional collaboration with design, art/creative direction, and tech art from block-in through polish
  • Maintains visual clarity by pushing back on overly flashy direction when it would harm gameplay readability

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

Realtime VFXVisual Effects (VFX)Stylized VFXRealistic VFXUnreal EngineUnityGodotNiagaraUnreal Engine MaterialsShader DesignShader GraphShader DevelopmentMaterial CreationHoudiniFX Simulation