Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization
Manish already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.
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