Junior Gameplay Programmer specializing in Unreal Engine 5 and C++
Provo, UTResearch Assistant / Gameplay Programmer3 years experienceJuniorVideo GamesEducationFood Service
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About
Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.
Experience
Research Assistant / Gameplay ProgrammerBrigham Young University Center for Animation
Lead StudentBrigham Young University Dining Services
Education
Brigham Young Universitybachelor, Computer Science, Animation and Games Emphasis (2025)
Key Strengths
End-to-end gameplay systems ownership (weapons, movement, mode rules) on a shipped vertical slice
Rapid prototyping in UE5 (idea to playtest ~1 week; feedback iterations within hours)
Strong gameplay tuning using structured playtest feedback to balance difficulty and fairness