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Matthew Crandall

Junior Gameplay Programmer specializing in Unreal Engine 5 and C++

Provo, UTResearch Assistant / Gameplay Programmer3 years experienceJuniorVideo GamesEducationFood Service
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About

Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.

Experience

Research Assistant / Gameplay ProgrammerBrigham Young University Center for Animation
Lead StudentBrigham Young University Dining Services

Education

Brigham Young Universitybachelor, Computer Science, Animation and Games Emphasis (2025)

Key Strengths

  • End-to-end gameplay systems ownership (weapons, movement, mode rules) on a shipped vertical slice
  • Rapid prototyping in UE5 (idea to playtest ~1 week; feedback iterations within hours)
  • Strong gameplay tuning using structured playtest feedback to balance difficulty and fairness
  • Debugging complex gameplay state/input issues (stuck roll state, reload failures, continuous firing)
  • Solved tricky UI/level-transition problems by switching to post-process based transitions
  • Built scalable microgame framework (start/end/return flow) with designer-tunable variables
  • Implemented gameplay tag-driven cue system enabling fast iteration of sounds/VFX and designer-controlled art swaps

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Contact

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Languages

English

Skills

Unreal Engine 5C++CTypeScriptReactPythonJavaScriptUnreal Game SyncDoxygenPerforceGitHubJetBrains RiderAmazon Web ServicesAWS LambdaAmazon DynamoDB