Junior Gameplay Programmer specializing in Unreal Engine 5 and C++
Matthew already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.
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