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Michael Terrazi

Entry-Level Gameplay Engineer specializing in Unreal Engine C++ and AI systems

Fort Myers, FLTeaching Assistant – Video Game Design I1 years experienceEntry-LevelVideo GamesEducationRetail
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About

Aspiring game QA tester with volunteer testing experience at Ubisoft, where they reported bugs, provided feedback on likely root causes (e.g., animation-related NPC glitches), and helped the team diagnose issues. Also has experience building small video games, which they leverage to think about how problems might be fixed.

Experience

Teaching Assistant – Video Game Design IFlorida Gulf Coast University
Crew Member – Culver’sCulver's

Education

Florida Gulf Coast Universitybachelor, Digital Media Design (2025)

Key Strengths

  • Identified and reported NPC glitching bug and traced it to animations
  • Collaborated with a dev team during volunteer testing to help diagnose and fix issues
  • Persistence in isolating repro conditions (e.g., specific button inputs causing character to fly)
  • Regression-minded retesting after updates to confirm fixes and catch reintroduced bugs

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Contact

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Languages

English

Skills

AI BehaviorAnimation State SynchronizationAudio ImplementationBlenderBlueprintsCC++Camera SystemsCharacter Controller DevelopmentCollision HandlingCollision ResolutionCombat SystemsDebuggingDynamic Enemy SpawningFinite State Machines