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Oleksandr Ruban

Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture

Moon ActiveOdesa I. I. Mechnikov National UniversityWarsaw, Poland11 Years ExperienceSenior Level

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About

Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.

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Key Strengths

  • Implemented fog-of-war for an open-world isometric map using chunking plus images/shaders
  • Performance optimization by splitting calculations into chunks and using multithreading
  • Multiplayer networking experience with Photon/UNet (1v1v1v1 arena)
  • Solved synchronization conflicts when multiple players interact with the same object simultaneously
  • Uses AI to automate/accelerate code reviews and improve Jira ticket completeness

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Experience

Senior Unity 3D DeveloperMoonActive · Apr 2024 – Present
Senior Unity 3D DeveloperStepico · Aug 2022 – Apr 2024
Senior Unity 3D DeveloperAppreal · Jun 2020 – Aug 2022
TeamLead/ Unity 3D DeveloperAppfox · Apr 2018 – Oct 2020
Unity 3d DeveloperSilverSolutions · Feb 2018 – Sep 2018
TeamLead/Unity 3d Developer (AR)RadianSoft · Sep 2017 – Jan 2018
TeamLead/ Unity 3d DeveloperCarl Games · Jun 2015 – Jul 2017

Education

Odesa I. I. Mechnikov National Universitymaster, Applied Mathematics (2015)
Odesa I. I. Mechnikov National Universitybachelor, Applied Mathematics (2013)

Languages

EnglishRussianUkrainian

Certifications

Ukrainian Physico-Technical School at the Moscow Institute of Physics and Technology

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Oleksandr RubanSenior Unity 3D Developer specializing in mobile games, AR/VR, and architecture