Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming
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Technical Director/Unity Lead who has shipped multiple Meta Quest immersive experiences and built custom Unity editor tooling to solve content-heavy pipeline constraints, enabling artists to push content directly into a Unity sandbox. Also prototyped a Unity restaurant simulation where an LLM drives NPC reasoning and state machines, using RAG and memory augmentation to reduce hallucinations and stuck behaviors.
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