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Oyku Yamakoglu - Unity Developer II in New York, NY

Oyku Yamakoglu

Senior Game Developer specializing in interactive systems and real-time graphics

IdeumNew York UniversityNew York, NY6 Years ExperienceSenior Level

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About

Lead Programmer and Technical Artist on the 3D isometric boss-battler RPG Highrollers, where they owned core gameplay and technical architecture for an 11-person team. They stand out for building modular Unity/C# systems that improved iteration speed, plus adjacent experience in real-time vision/inference pipelines and small-scale multiplayer using Photon and Unity Netcode.

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Key Strengths

  • owned core gameplay architecture end-to-end in Unity/C#
  • lead programmer and technical artist on an 11-person team
  • built modular and reusable gameplay systems
  • used polymorphic character architecture to speed enemy and boss implementation
  • improved team iteration speed and reduced design-to-implementation friction
  • strong real-time performance optimization and profiling mindset
  • practical experience with inference-adjacent vision pipelines in Unity
  • hands-on multiplayer experience with Photon and Unity Netcode
  • systematic debugging of desyncs, ownership, and timing issues

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Experience

Unity Developer IIIdeum · Oct 2025 – Present
Graduate InstructorNew York University · Dec 2023 – May 2025part-time
Gameplay & Tools Programmer (Technical Lead)Dirty Leds · Aug 2022 – Aug 2023
Game ProgrammerZerosum Games · Dec 2020 – Aug 2022
MentorPolygence · Jan 2023 – Jan 2025part-time

Education

New York Universitymaster, Game Design (2025)
Bahçeşehir Universitybachelor, Computer Engineering (2020)

Awards

  • Barlevento Women in Games Scholarship - NYU
  • Cystem Grant

Languages

English

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Oyku YamakogluSenior Game Developer specializing in interactive systems and real-time graphics