Vetted Unity Developers in the NYC Metro

Pre-screened and vetted in the NYC Metro.

JB

Senior Unity Engineer specializing in XR, UX, and interactive prototyping

New York, NY8y exp
GoogleBecker College
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RS

Executive R&D leader specializing in mobile game development

New York, NY9y exp
Lineup GamesHarrisburg University of Science and Technology
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Oyku Yamakoglu - Senior Game Developer specializing in interactive systems and real-time graphics in New York, NY

Senior Game Developer specializing in interactive systems and real-time graphics

New York, NY6y exp
IdeumNew York University

Lead Programmer and Technical Artist on the 3D isometric boss-battler RPG Highrollers, where they owned core gameplay and technical architecture for an 11-person team. They stand out for building modular Unity/C# systems that improved iteration speed, plus adjacent experience in real-time vision/inference pipelines and small-scale multiplayer using Photon and Unity Netcode.

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JW

Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems

Mount Vernon, NY8y exp
Nova: First SparkRochester Institute of Technology
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Dhananjay Dubey - Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems in Newark, NJ

Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems

Newark, NJ6y exp
New Jersey Institute of TechnologyNJIT

Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.

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RK

Senior Unity Developer specializing in gameplay systems, performance, and graphics

New York, NY11y exp
Solan GamesInternational University Dubna

Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.

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MA

Senior Unity Engineer specializing in VR/AR and real-time 3D applications

Astoria, NY6y exp
SimXUniversity of Massachusetts Amherst
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EL

Mid-Level Game Developer specializing in multiplayer systems and Unreal/Unity

NY/NJ Area6y exp
Playnet Inc.University of Connecticut
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