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Piotr Sikorski
Senior Unity Developer specializing in game AI and NPC systems
MonsarratŁódź University of Technology3 Years ExperienceSenior Level
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Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.
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