Director-level Gameplay Designer specializing in 3Cs and combat for AAA games
California, USAAdditional Design21 years experienceDirectorVideo GamesMedia & Entertainment
ScreenedIdentity Verified
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About
Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.
Experience
Additional DesignHangar 13
Game Designer (3Cs)Hangar 13
Lead Game Designer, Associate Design DirectorHangar 13
Gameplay Designer2K Czech
Game DesignerPAM Development
Education
Universite de Bourgognebachelor, Computer Science (2003)
Supinfogamebootcamp (2004)
Key Strengths
Owned end-to-end gameplay redesign for a shipped commercial sports title (Top Spin 4)
Designed core tennis gameplay systems: player states, locomotion, swings/shots, ball physics, AI
Built flexible, designer-editable shot resolution system with debug features enabling rapid iteration
Designed player evolution/attribute system to create differentiated player feel and strengths/weaknesses
Strong balance instincts for realism vs responsiveness; animation/physics polish to preserve weight and momentum
Data-informed tuning using telemetry timing distributions and Tableau dashboards
Experience running and synthesizing internal playtests plus external user tests/surveys
Shipped title with positive reception (Metacritic 84 on Xbox 360)
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