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Remi Ercolani

Director-level Gameplay Designer specializing in 3Cs and combat for AAA games

Hangar 13University of BurgundyCalifornia, USA21 Years ExperienceDirector Level

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About

Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.

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Key Strengths

  • Owned end-to-end gameplay redesign for a shipped commercial sports title (Top Spin 4)
  • Designed core tennis gameplay systems: player states, locomotion, swings/shots, ball physics, AI
  • Built flexible, designer-editable shot resolution system with debug features enabling rapid iteration
  • Designed player evolution/attribute system to create differentiated player feel and strengths/weaknesses
  • Strong balance instincts for realism vs responsiveness; animation/physics polish to preserve weight and momentum
  • Data-informed tuning using telemetry timing distributions and Tableau dashboards
  • Experience running and synthesizing internal playtests plus external user tests/surveys
  • Shipped title with positive reception (Metacritic 84 on Xbox 360)

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Experience

Additional DesignHangar 13 · Feb 2025 – Present
Game Designer (3Cs)Hangar 13 · Dec 2021 – Feb 2025
Lead Game Designer, Associate Design DirectorHangar 13 · Jul 2017 – Dec 2021
Gameplay Designer2K Czech · Oct 2008 – Sep 2011
Game DesignerPAM Development · Oct 2004 – Oct 2008

Education

University of Burgundybachelor, Computer Science (2003)
Supinfogamebootcamp (2004)

Skills

Team LeadershipCommunicationCross-Functional CollaborationBudget ManagementUnreal EngineJIRAConfluenceGameplay Design3Cs DesignCombat DesignSystems DesignLive Service DesignGame VisionGame DirectionGame Feature Design

Languages

EnglishFrench

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Remi ErcolaniDirector-level Gameplay Designer specializing in 3Cs and combat for AAA games